Handbook of digital games / edited by Marios C. Angelides, Harry Agius.
Contributor(s): Angelides, Marios C [editor.] | Agius, Harry [editor.] | IEEE Xplore (Online Service) [distributor.] | Wiley [publisher.].
Material type: BookPublisher: Piscataway, NJ : Hoboken, New Jersey : IEEE Press ; Wiley, [2014]Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2014]Description: 1 PDF (xi, 767 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9781118796443.Subject(s): Computer games | Video games | Absorption | Abstracts | Acceleration | Adaptive systems | Advertising | Aerospace electronics | Algorithm design and analysis | Analytical models | Animation | Appraisal | Art | Artificial intelligence | Avatars | Brain modeling | Browsers | Buildings | Chapters | Cities and towns | Collaboration | Communities | Complexity theory | Computational modeling | Computer architecture | Computers | Context | Context modeling | Cultural differences | Data structures | Decision making | Delays | Economics | Education | Educational institutions | Encoding | Entertainment industry | Films | Focusing | Frequency measurement | Game theory | Games | Global communication | Graphics | Guidelines | Hardware | History | Hoses | Industries | Information exchange | Internet | Interviews | Land mobile radio | Market research | Materials | Mathematical model | Measurement | Media | Memory management | Monte Carlo methods | Motion pictures | Navigation | Ontologies | Path planning | Pediatrics | Peer-to-peer computing | Phonocardiography | Physics | Planning | Problem-solving | Production | Programming environments | Programming profession | Psychology | Real-time systems | Reflection | Resource management | Robustness | Sections | Security | Semiotics | Servers | Smart phones | Social network services | Sociology | Software | Sorting | Spatial databases | Sports equipment | Statistics | Synchronization | Systematics | Three-dimensional displays | Ubiquitous computing | Uncertainty | WritingGenre/Form: Electronic books.Additional physical formats: Print version:: No titleDDC classification: 794.8 Online resources: Abstract with links to resource Also available in print.Summary: "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher.Includes bibliographical references and index.
Restricted to subscribers or individual electronic text purchasers.
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher.
Also available in print.
Mode of access: World Wide Web
Description based on PDF viewed 12/22/2015.
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