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Information Theory Tools for Computer Graphics [electronic resource] / by Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola.

By: Sbert, Mateu [author.].
Contributor(s): Feixas, Miquel [author.] | Rigau, Jaume [author.] | Chover, Miguel [author.] | Viola, Ivan [author.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Synthesis Lectures on Computer Graphics and Animation: Publisher: Cham : Springer International Publishing : Imprint: Springer, 2009Edition: 1st ed. 2009.Description: XII, 153 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031795466.Subject(s): Mathematics | Image processing -- Digital techniques | Computer vision | Mathematics | Computer Imaging, Vision, Pattern Recognition and GraphicsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 510 Online resources: Click here to access online
Contents:
Information Theory Basics -- Scene Complexity and Refinement Criteria for Radiosity -- Shape Descriptors -- Refinement Criteria for Ray-Tracing -- Viewpoint Selection and Mesh Saliency -- View Selection in Scientific Visualization -- Viewpoint-based Geometry Simplification.
In: Springer Nature eBookSummary: Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts inIT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification.
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Information Theory Basics -- Scene Complexity and Refinement Criteria for Radiosity -- Shape Descriptors -- Refinement Criteria for Ray-Tracing -- Viewpoint Selection and Mesh Saliency -- View Selection in Scientific Visualization -- Viewpoint-based Geometry Simplification.

Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts inIT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification.

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