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Culture and Computing. Design Thinking and Cultural Computing [electronic resource] : 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II / edited by Matthias Rauterberg.

Contributor(s): Rauterberg, Matthias [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 12795Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021.Description: XXIII, 492 p. 117 illus., 66 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783030774318.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Computer engineering | Computer networks  | Coding theory | Information theory | Software engineering | Social sciences -- Data processing | Information storage and retrieval systems | User Interfaces and Human Computer Interaction | Computer Engineering and Networks | Coding and Information Theory | Software Engineering | Computer Application in Social and Behavioral Sciences | Information Storage and RetrievalAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access online
Contents:
Design Thinking in Cultural Contexts -- Digital Literacy-based User Experience Design for Medication-allergy Patients Care -- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services -- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges -- What Could Safety Research Contribute to Technology Design -- User Interface Design of Virtual Conferencing Tools - Towards a Method for Considering Cultural Impact - Exemplified by Zoom -- Infrastructuring for Collective Heritage Knowledge Production -- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework -- Socio-Emotional Experience in Human Technology Interaction Design - a Fashion Framework Proposal -- Human Research in Technology Design -- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing -- Digital Humanities, New Media and Culture.-The Ontology of Mixed Reality Agents Memorializing the Dead and Dying -- The Human Mind and Engineering Models -- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges -- Questions in Cognitive Mimetics -- Memory Modalities - Opening-up Digital Heritage Infrastructures -- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram -- Culture in the Post Pandemic Era -- How to Access and Transform the Unconscious for Cultural Development -- Ethical Stance and Evolving Technosexual Culture - A Case for Human-Computer Interaction -- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology -- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses -- On Complexity of GLAMs' Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge -- Perspectives on Cultural Computing -- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in BrazilianComputer Science -- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX -- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car -- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning -- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans -- Culturally Aware Intelligent Learning Environments for Resource-poor Countries -- A Stranger in the Classroom: Pre-Service Teachers' Anxiety and Negative Attitudes toward Humanoid Social Robots -- Bie-Modernism and Cultural Computing.
In: Springer Nature eBookSummary: The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
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Design Thinking in Cultural Contexts -- Digital Literacy-based User Experience Design for Medication-allergy Patients Care -- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services -- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges -- What Could Safety Research Contribute to Technology Design -- User Interface Design of Virtual Conferencing Tools - Towards a Method for Considering Cultural Impact - Exemplified by Zoom -- Infrastructuring for Collective Heritage Knowledge Production -- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework -- Socio-Emotional Experience in Human Technology Interaction Design - a Fashion Framework Proposal -- Human Research in Technology Design -- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing -- Digital Humanities, New Media and Culture.-The Ontology of Mixed Reality Agents Memorializing the Dead and Dying -- The Human Mind and Engineering Models -- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges -- Questions in Cognitive Mimetics -- Memory Modalities - Opening-up Digital Heritage Infrastructures -- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram -- Culture in the Post Pandemic Era -- How to Access and Transform the Unconscious for Cultural Development -- Ethical Stance and Evolving Technosexual Culture - A Case for Human-Computer Interaction -- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology -- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses -- On Complexity of GLAMs' Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge -- Perspectives on Cultural Computing -- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in BrazilianComputer Science -- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX -- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car -- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning -- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans -- Culturally Aware Intelligent Learning Environments for Resource-poor Countries -- A Stranger in the Classroom: Pre-Service Teachers' Anxiety and Negative Attitudes toward Humanoid Social Robots -- Bie-Modernism and Cultural Computing.

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

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