Advances in Computer Games [electronic resource] : 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu.
Contributor(s): Cazenave, Tristan [editor.] | van den Herik, Jaap [editor.] | Saffidine, Abdallah [editor.] | Wu, I-Chen [editor.] | SpringerLink (Online service).
Material type: BookSeries: Theoretical Computer Science and General Issues: 12516Publisher: Cham : Springer International Publishing : Imprint: Springer, 2020Edition: 1st ed. 2020.Description: XIII, 181 p. 89 illus., 46 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783030658830.Subject(s): Computer science | Application software | Artificial intelligence | Image processing -- Digital techniques | Computer vision | Software engineering | Computer science -- Mathematics | Theory of Computation | Computer and Information Systems Applications | Artificial Intelligence | Computer Imaging, Vision, Pattern Recognition and Graphics | Software Engineering | Mathematics of ComputingAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.0151 Online resources: Click here to access onlineAdvice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
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