Normal view MARC view ISBD view

Persuasive Technology [electronic resource] : 16th International Conference, PERSUASIVE 2021, Virtual Event, April 12-14, 2021, Proceedings / edited by Raian Ali, Birgit Lugrin, Fred Charles.

Contributor(s): Ali, Raian [editor.] | Lugrin, Birgit [editor.] | Charles, Fred [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 12684Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021.Description: XII, 330 p. 73 illus., 61 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783030794606.Subject(s): Computers and civilization | Artificial intelligence | Computer networks  | Computers, Special purpose | Computer systems | Computer engineering | Computers and Society | Artificial Intelligence | Computer Communication Networks | Special Purpose and Application-Based Systems | Computer System Implementation | Computer Engineering and NetworksAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 303.4834 Online resources: Click here to access online
Contents:
Positing A Sense of Agency-Aware Persuasive AI - Its Theoretical and Computational Frameworks -- Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models -- Towards Adaptive Robotic Tutors in Universities: A Field Study -- Predicting Exercise Adherence and Physical Activity in Older Adults Based on Tablet Engagement: A Post Hoc Study -- Towards an Automatic Generation of Persuasive Messages -- Persuasive Social Robot using Reward Power over Repeated Instance of Persuasion -- Planning Habit: Daily Planning Prompts with Alexa -- Emotional Feedback to Mitigate Aggressive Driving: A Real-World Driving Study -- Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies -- Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts -- Disparate Impact Diminishes Consumer Trust Even for Advantaged Users -- Towards Better Rating Scale Design : An Experimental Analysis on the Influence of User Preference and Visual Cues on User Response -- From Persuasive to Credible: Which User Perceptions of Persuasive Design Elements Influence Perceived Credibility -- Exploring the Impact of Persuasive Features on Customer Satisfaction Levels of E-Commerce Websites Based on the Kano Model -- The Role of Emotional Expression in Behavior Change Coaching by a Social Robot -- Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach -- Making Them Use It: User Perceptions that Determine the Acceptance of Persuasive Interventions for Child Healthcare -- A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations -- Using Inspiration Cards for Designing Persuasive Technology to Improve Creative Situations -- Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey -- Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change -- Perceptions of Ethics in Persuasive User Interfaces -- The Fine Line between Persuasion and Digital Addiction -- Defining Features of Behavior Design - and Where to Go Next -- Do we Need User Manuals for Persuasive Systems or are the Systems Supposed to be Self-Explanatory.
In: Springer Nature eBookSummary: This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021. The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sections as follows: persuasive affective technology; digital marketing, ecommerce, etourism and smart ecosystems; and persuasion and education.
    average rating: 0.0 (0 votes)
No physical items for this record

Positing A Sense of Agency-Aware Persuasive AI - Its Theoretical and Computational Frameworks -- Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models -- Towards Adaptive Robotic Tutors in Universities: A Field Study -- Predicting Exercise Adherence and Physical Activity in Older Adults Based on Tablet Engagement: A Post Hoc Study -- Towards an Automatic Generation of Persuasive Messages -- Persuasive Social Robot using Reward Power over Repeated Instance of Persuasion -- Planning Habit: Daily Planning Prompts with Alexa -- Emotional Feedback to Mitigate Aggressive Driving: A Real-World Driving Study -- Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies -- Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts -- Disparate Impact Diminishes Consumer Trust Even for Advantaged Users -- Towards Better Rating Scale Design : An Experimental Analysis on the Influence of User Preference and Visual Cues on User Response -- From Persuasive to Credible: Which User Perceptions of Persuasive Design Elements Influence Perceived Credibility -- Exploring the Impact of Persuasive Features on Customer Satisfaction Levels of E-Commerce Websites Based on the Kano Model -- The Role of Emotional Expression in Behavior Change Coaching by a Social Robot -- Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach -- Making Them Use It: User Perceptions that Determine the Acceptance of Persuasive Interventions for Child Healthcare -- A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations -- Using Inspiration Cards for Designing Persuasive Technology to Improve Creative Situations -- Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey -- Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change -- Perceptions of Ethics in Persuasive User Interfaces -- The Fine Line between Persuasion and Digital Addiction -- Defining Features of Behavior Design - and Where to Go Next -- Do we Need User Manuals for Persuasive Systems or are the Systems Supposed to be Self-Explanatory.

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021. The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sections as follows: persuasive affective technology; digital marketing, ecommerce, etourism and smart ecosystems; and persuasion and education.

There are no comments for this item.

Log in to your account to post a comment.