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Frontiers in Gaming Simulation [electronic resource] : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers / edited by Sebastiaan A. Meijer, Riitta Smeds.

Contributor(s): Meijer, Sebastiaan A [editor.] | Smeds, Riitta [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 8264Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Edition: 1st ed. 2014.Description: XII, 265 p. 36 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319049540.Subject(s): Computer networks  | Application software | Artificial intelligence | Software engineering | Algorithms | Information storage and retrieval systems | Computer Communication Networks | Computer and Information Systems Applications | Artificial Intelligence | Software Engineering | Algorithms | Information Storage and RetrievalAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.6 Online resources: Click here to access online
Contents:
Frontiers in gaming simulation for education -- Frontiers in gaming simulation for design and experimentation -- Frontiers in gaming simulation for transportation and logistics -- Professionalism and business in gaming simulation.
In: Springer Nature eBookSummary: This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
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Frontiers in gaming simulation for education -- Frontiers in gaming simulation for design and experimentation -- Frontiers in gaming simulation for transportation and logistics -- Professionalism and business in gaming simulation.

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

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