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Advances in Computer Entertainment Technology [electronic resource] : 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings / edited by Adrian David Cheok, Masahiko Inami, Teresa Romão.

Contributor(s): Cheok, Adrian David [editor.] | Inami, Masahiko [editor.] | Romão, Teresa [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 10714Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: XVI, 895 p. 374 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319762708.Subject(s): Application software | User interfaces (Computer systems) | Human-computer interaction | Image processing -- Digital techniques | Computer vision | Computer engineering | Computer networks  | Artificial intelligence | Computer and Information Systems Applications | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer Engineering and Networks | Artificial IntelligenceAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.3 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

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