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Motion in Games [electronic resource] : 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings / edited by Jan Allbeck, Petros Faloutsos.

Contributor(s): Allbeck, Jan [editor.] | Faloutsos, Petros [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics: 7060Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XII, 460 p. 202 illus., 174 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642250903.Subject(s): Image processing -- Digital techniques | Computer vision | Application software | Artificial intelligence | User interfaces (Computer systems) | Human-computer interaction | Computer simulation | Algorithms | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer and Information Systems Applications | Artificial Intelligence | User Interfaces and Human Computer Interaction | Computer Modelling | AlgorithmsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

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