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Internet and Network Economics [electronic resource] : 7th International Workshop, WINE 2011, Singapore, December 11-14, 2011, Proceedings / edited by Ning Chen, Edith Elkind, Elias Koutsoupias.

Contributor(s): Chen, Ning [editor.] | Elkind, Edith [editor.] | Koutsoupias, Elias [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 7090Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XII, 420 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642255106.Subject(s): Computer networks  | Algorithms | Software engineering | Application software | Computer science -- Mathematics | Discrete mathematics | Computer science | Computer Communication Networks | Algorithms | Software Engineering | Computer and Information Systems Applications | Discrete Mathematics in Computer Science | Theory of ComputationAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.6 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 7th International Workshop on Internet and Network Economics, WINE 2011, held in Singapore, in December 2011. The 31 revised full papers and 5 revised short papers presented together with the abstracts of 3 papers about work in progress were carefully reviewed and selected from 100 submissions. The papers are orginzed in topical sections on algorithmic game theory, algorithmic mechanism design, computational advertising, computational social choice, convergence and learning in games, economics aspects of security and privacy, information and attention economics, network games and social networks.
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This book constitutes the refereed proceedings of the 7th International Workshop on Internet and Network Economics, WINE 2011, held in Singapore, in December 2011. The 31 revised full papers and 5 revised short papers presented together with the abstracts of 3 papers about work in progress were carefully reviewed and selected from 100 submissions. The papers are orginzed in topical sections on algorithmic game theory, algorithmic mechanism design, computational advertising, computational social choice, convergence and learning in games, economics aspects of security and privacy, information and attention economics, network games and social networks.

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