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020 |
_a9783319038926 _9978-3-319-03892-6 |
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024 | 7 |
_a10.1007/978-3-319-03892-6 _2doi |
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050 | 4 | _aN7433.94 | |
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_aIntelligent Technologies for Interactive Entertainment _h[electronic resource] : _b5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers / _cedited by Matei Mancas, Nicolas d' Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, Thierry Dutoit. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2013. |
|
300 |
_aXIV, 200 p. 92 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-8211 ; _v124 |
|
505 | 0 | _aPersonalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding -- Real-Time GPU-Based Motion Detection and Tracking Using Full HD -- Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content -- Web and TV Seamlessly Interlinked: Linked TV -- Interactive TV Potpourris: An Overview of Designing Multi-screen TV -- 3D Head Pose Estimation for TV Setups -- Visualizing Rembrandt: An Artist's Data Visualization -- Stylistic Walk Synthesis Based on Fourier Decomposition -- Automatically Mapping Human Skeletons onto Virtual Character -- Medianeum: Gesture-Based Ergonomic Interaction -- DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game -- Accuracy Study of a Real-Time Hybrid Sound Source Localization -- Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection -- Multimodal Analysis of Laughter for an Interactive System. | |
520 | _aThis book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aMultimedia systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aComputer Applications. |
700 | 1 |
_aMancas, Matei. _eeditor. |
|
700 | 1 |
_ad' Alessandro, Nicolas. _eeditor. |
|
700 | 1 |
_aSiebert, Xavier. _eeditor. |
|
700 | 1 |
_aGosselin, Bernard. _eeditor. |
|
700 | 1 |
_aValderrama, Carlos. _eeditor. |
|
700 | 1 |
_aDutoit, Thierry. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319038919 |
830 | 0 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-8211 ; _v124 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-03892-6 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c52296 _d52296 |