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001 978-3-319-03892-6
003 DE-He213
005 20200420220227.0
007 cr nn 008mamaa
008 131130s2013 gw | s |||| 0|eng d
020 _a9783319038926
_9978-3-319-03892-6
024 7 _a10.1007/978-3-319-03892-6
_2doi
050 4 _aQA76.575
050 4 _aN7433.94
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aBUS070060
_2bisacsh
082 0 4 _a006.7
_223
245 1 0 _aIntelligent Technologies for Interactive Entertainment
_h[electronic resource] :
_b5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers /
_cedited by Matei Mancas, Nicolas d' Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, Thierry Dutoit.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2013.
300 _aXIV, 200 p. 92 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v124
505 0 _aPersonalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding -- Real-Time GPU-Based Motion Detection and Tracking Using Full HD -- Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content -- Web and TV Seamlessly Interlinked: Linked TV -- Interactive TV Potpourris: An Overview of Designing Multi-screen TV -- 3D Head Pose Estimation for TV Setups -- Visualizing Rembrandt: An Artist's Data Visualization -- Stylistic Walk Synthesis Based on Fourier Decomposition -- Automatically Mapping Human Skeletons onto Virtual Character -- Medianeum: Gesture-Based Ergonomic Interaction -- DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game -- Accuracy Study of a Real-Time Hybrid Sound Source Localization -- Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection -- Multimodal Analysis of Laughter for an Interactive System.
520 _aThis book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer graphics.
650 0 _aApplication software.
650 0 _aMultimedia systems.
650 1 4 _aComputer Science.
650 2 4 _aMedia Design.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aComputer Applications.
700 1 _aMancas, Matei.
_eeditor.
700 1 _ad' Alessandro, Nicolas.
_eeditor.
700 1 _aSiebert, Xavier.
_eeditor.
700 1 _aGosselin, Bernard.
_eeditor.
700 1 _aValderrama, Carlos.
_eeditor.
700 1 _aDutoit, Thierry.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319038919
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v124
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-03892-6
912 _aZDB-2-SCS
942 _cEBK
999 _c52296
_d52296