000 | 03580nam a22005175i 4500 | ||
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001 | 978-3-319-26447-9 | ||
003 | DE-He213 | ||
005 | 20200420221250.0 | ||
007 | cr nn 008mamaa | ||
008 | 151222s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319264479 _9978-3-319-26447-9 |
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024 | 7 |
_a10.1007/978-3-319-26447-9 _2doi |
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050 | 4 | _aQ342 | |
072 | 7 |
_aUYQ _2bicssc |
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072 | 7 |
_aCOM004000 _2bisacsh |
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082 | 0 | 4 |
_a006.3 _223 |
100 | 1 |
_aIshida, Yoshiteru. _eauthor. |
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245 | 1 | 0 |
_aSelf-Repair Networks _h[electronic resource] : _bA Mechanism Design / _cby Yoshiteru Ishida. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXXII, 157 p. 50 illus., 12 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aIntelligent Systems Reference Library, _x1868-4394 ; _v101 |
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505 | 0 | _aIntroduction: Self-Action Models -- Incentives for Repair in Self-Repair Networks -- A Phase Transition in Self-Repair Networks: Problems and Definitions -- Controlling Repairing Strategy: A Spatial Game Approach -- Adaptive Capability in Space and Time -- Protection of Cooperative Clusters by Membrane -- Duality in Logics of Self-Repair -- Asymmetry between Repair and Infection in Self-Repair Networks -- Dynamics of Self-Repair Networks of Several Types -- Self-Repair Networks as an Epidemic Model -- Self-Repair Networks and the Self-Recognition Model -- Conclusion. | |
520 | _aThis book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from conventional (energy, material-intensive) artificial systems, and rather resemble biological systems (information-intensive systems). Many artificial systems are designed based on (Newtonian) physics assuming that every element obeys simple and static rules; however, the experience of the Internet suggests a different way of designing where growth cannot be controlled but self-organized with autonomous and selfish agents. This book suggests using game theory, a mechanism design in particular, for designing next-generation information systems which will be self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout this book. The book contains interdisciplinary research encompassing game theory, complex systems, reliability theory and particle physics. All devoted to its central theme: what happens if systems self-repair themselves? . | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputational intelligence. | |
650 | 0 | _aComplexity, Computational. | |
650 | 0 | _aEconomic theory. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aComputational Intelligence. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aEconomic Theory/Quantitative Economics/Mathematical Methods. |
650 | 2 | 4 | _aComplexity. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319264455 |
830 | 0 |
_aIntelligent Systems Reference Library, _x1868-4394 ; _v101 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-26447-9 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c52570 _d52570 |