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001 978-3-319-26447-9
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020 _a9783319264479
_9978-3-319-26447-9
024 7 _a10.1007/978-3-319-26447-9
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aIshida, Yoshiteru.
_eauthor.
245 1 0 _aSelf-Repair Networks
_h[electronic resource] :
_bA Mechanism Design /
_cby Yoshiteru Ishida.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXXII, 157 p. 50 illus., 12 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aIntelligent Systems Reference Library,
_x1868-4394 ;
_v101
505 0 _aIntroduction: Self-Action Models -- Incentives for Repair in Self-Repair Networks -- A Phase Transition in Self-Repair Networks: Problems and Definitions -- Controlling Repairing Strategy: A Spatial Game Approach -- Adaptive Capability in Space and Time -- Protection of Cooperative Clusters by Membrane -- Duality in Logics of Self-Repair -- Asymmetry between Repair and Infection in Self-Repair Networks -- Dynamics of Self-Repair Networks of Several Types -- Self-Repair Networks as an Epidemic Model -- Self-Repair Networks and the Self-Recognition Model -- Conclusion.
520 _aThis book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from conventional (energy, material-intensive) artificial systems, and rather resemble biological systems (information-intensive systems). Many artificial systems are designed based on (Newtonian) physics assuming that every element obeys simple and static rules; however, the experience of the Internet suggests a different way of designing where growth cannot be controlled but self-organized with autonomous and selfish agents. This book suggests using game theory, a mechanism design in particular, for designing next-generation information systems which will be self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout this book. The book contains interdisciplinary research encompassing game theory, complex systems, reliability theory and particle physics. All devoted to its central theme: what happens if systems self-repair themselves? .
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aComputational intelligence.
650 0 _aComplexity, Computational.
650 0 _aEconomic theory.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aEconomic Theory/Quantitative Economics/Mathematical Methods.
650 2 4 _aComplexity.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319264455
830 0 _aIntelligent Systems Reference Library,
_x1868-4394 ;
_v101
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-26447-9
912 _aZDB-2-ENG
942 _cEBK
999 _c52570
_d52570