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001 978-3-319-10632-8
003 DE-He213
005 20200421111202.0
007 cr nn 008mamaa
008 141009s2014 gw | s |||| 0|eng d
020 _a9783319106328
_9978-3-319-10632-8
024 7 _a10.1007/978-3-319-10632-8
_2doi
050 4 _aQA76.758
072 7 _aUMZ
_2bicssc
072 7 _aCOM051230
_2bisacsh
082 0 4 _a005.1
_223
100 1 _aJohannesson, Paul.
_eauthor.
245 1 3 _aAn Introduction to Design Science
_h[electronic resource] /
_cby Paul Johannesson, Erik Perjons.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXII, 197 p. 29 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1 Introduction -- 2 Knowledge Types and Forms -- 3 Research Strategies and Methods -- 4 A Method Framework for Design Science Research -- 5 Explicate Problem -- 6 Define Requirements -- 7 Design and Develop Artefact -- 8 Demonstrate Artefact -- 9 Evaluate Artefact -- 10 Communicate Artefact Knowledge -- 11 Systems Development and the Method Framework for Design Science Research -- 12 Research Paradigms -- 13 Ethics and Design Science.
520 _aThis book is an introductory text on design science, intended to support both graduate students and researchers in structuring, undertaking and presenting design science work. It builds on established design science methods as well as recent work on presenting design science studies and ethical principles for design science, and also offers novel instruments for visualizing the results, both in the form of process diagrams and through a canvas format. While the book does not presume any prior knowledge of design science, it provides readers with a thorough understanding of the subject and enables them to delve into much deeper detail, thanks to extensive sections on further reading. Design science in information systems and technology aims to create novel artifacts in the form of models, methods, and systems that support people in developing, using and maintaining IT solutions. This work focuses on design science as applied to information systems and technology, but it also includes examples from, and perspectives of, other fields of human practice. Chapter 1 provides an overview of design science and outlines its ties with empirical research. Chapter 2 discusses the various types and forms of knowledge that can be used and produced by design science research, while Chapter 3 presents a brief overview of common empirical research strategies and methods. Chapter 4 introduces a methodological framework for supporting researchers in doing design science research as well as in presenting their results. This framework includes five core activities, which are described in detail in Chapters 5 to 9. Chapter 10 discusses how to communicate design science results, while Chapter 11 compares the proposed methodological framework with methods for systems development and shows how they can be combined. Chapter 12 discusses how design science relates to research paradigms, in particular to positivism and interpretivism. Lastly, Chapter 13 discusses ethical issues and principles for design science research.
650 0 _aComputer science.
650 0 _aSoftware engineering.
650 0 _aComputers.
650 0 _aSociology.
650 1 4 _aComputer Science.
650 2 4 _aSoftware Engineering.
650 2 4 _aModels and Principles.
650 2 4 _aKnowledge - Discourse.
700 1 _aPerjons, Erik.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319106311
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-10632-8
912 _aZDB-2-SCS
942 _cEBK
999 _c53878
_d53878