000 | 03276nam a22005175i 4500 | ||
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001 | 978-3-319-33117-1 | ||
003 | DE-He213 | ||
005 | 20200421111649.0 | ||
007 | cr nn 008mamaa | ||
008 | 160616s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319331171 _9978-3-319-33117-1 |
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024 | 7 |
_a10.1007/978-3-319-33117-1 _2doi |
|
050 | 4 | _aTK1-9971 | |
072 | 7 |
_aTJK _2bicssc |
|
072 | 7 |
_aTEC041000 _2bisacsh |
|
082 | 0 | 4 |
_a621.382 _223 |
100 | 1 |
_aColombo, Sara. _eauthor. |
|
245 | 1 | 0 |
_aDynamic Products _h[electronic resource] : _bShaping Information to Engage and Persuade / _cby Sara Colombo. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXIII, 109 p. 35 illus., 17 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSpringerBriefs in Applied Sciences and Technology, _x2191-530X |
|
505 | 0 | _aIntroduction -- Communicating by products -- Merging digital and physical -- The emerging area of Dynamic Products -- Exploring Dynamic Products by Case Studies -- Exploring Dynamic Products by Design Practice -- Exploring Dynamic Products by User Experience -- Findings -- Conclusions. | |
520 | _aThis book explores how dynamic changes in products' sensory features can be used to convey information to the user in an effective and engaging way. The aim is to supply the reader with a clear understanding of an important emerging area of research and practice in product design, referred to as dynamic products, which is opening up new possibilities for the integration of product design with digital and smart technologies and offering an alternative to the use of digital interfaces. Dynamic products are artifacts displaying sensory characteristics - visual, tactile, auditory, or olfactory - that change in a proactive and reversible way over time, addressing one or more of the user's senses. The reader will learn why and how to communicate by means of such dynamic products. Their potential advantages and limitations are identified and design tools are proposed to support the design activity. It is hoped that the book will stimulate the design community to reflect upon the ever more compelling need to merge the virtual and the material in the information society by exploiting technological possibilities in order to create more meaningful and involving experiences. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputational intelligence. | |
650 | 0 | _aEngineering design. | |
650 | 0 | _aElectrical engineering. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aCommunications Engineering, Networks. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputational Intelligence. |
650 | 2 | 4 | _aEngineering Design. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319331164 |
830 | 0 |
_aSpringerBriefs in Applied Sciences and Technology, _x2191-530X |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-33117-1 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c54281 _d54281 |