000 03407nam a22004935i 4500
001 978-1-4471-5100-5
003 DE-He213
005 20200421111651.0
007 cr nn 008mamaa
008 130502s2013 xxk| s |||| 0|eng d
020 _a9781447151005
_9978-1-4471-5100-5
024 7 _a10.1007/978-1-4471-5100-5
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aPaquette, Andrew.
_eauthor.
245 1 3 _aAn Introduction to Computer Graphics for Artists
_h[electronic resource] /
_cby Andrew Paquette.
250 _a2nd ed. 2013.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _aXXXVII, 322 p. 254 illus., 243 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Acknowledgements -- List of Figures -- List of Tables -- Introduction -- CG Basics -- Observation Skills -- Measurements -- Modeling 1: Polygons -- Resolution -- Optimization -- Validation -- Texture Coordinates (UVs) -- Shaders and Texturing -- Rendering -- Animation -- Modeling 2: NURBS -- Modeling 3: Advanced -- Industry Standards -- Appendix -- Glossary -- Index.
520 _aAn Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
650 0 _aComputer science.
650 0 _aArts.
650 0 _aComputer graphics.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aArts.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aComputer Appl. in Arts and Humanities.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447150992
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5100-5
912 _aZDB-2-SCS
942 _cEBK
999 _c54408
_d54408