000 04000nam a22005055i 4500
001 978-3-319-43298-4
003 DE-He213
005 20200421111652.0
007 cr nn 008mamaa
008 160923s2016 gw | s |||| 0|eng d
020 _a9783319432984
_9978-3-319-43298-4
024 7 _a10.1007/978-3-319-43298-4
_2doi
050 4 _aQA76.758
072 7 _aUMZ
_2bicssc
072 7 _aCOM051230
_2bisacsh
082 0 4 _a005.1
_223
100 1 _aVissers, Chris A.
_eauthor.
245 1 0 _aArchitectural Design
_h[electronic resource] :
_bConception and Specification of Interactive Systems /
_cby Chris A. Vissers, Lu�is Ferreira Pires, Dick A.C. Quartel, Marten van Sinderen.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXXII, 388 p. 276 illus., 215 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1. Systems and Systems Design -- 2. Design Models and Design Languages -- 3. Basic Design Concepts -- 4. Behaviour Modelling with Casually Related Actions -- 5. Behaviour Structuring -- 6. Interaction Refinement and Abstraction -- 7.  Interaction Systems -- 8. Service Design -- 9. Service Elements -- 10. Protocol Design -- 11. Protocol Elements -- 12. Reference Models and Standard Interaction Systems.
520 _aThis book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system. The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book.  On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems. The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions.
650 0 _aComputer science.
650 0 _aManagement information systems.
650 0 _aComputer communication systems.
650 0 _aSoftware engineering.
650 1 4 _aComputer Science.
650 2 4 _aSoftware Engineering.
650 2 4 _aSoftware Management.
650 2 4 _aComputer Communication Networks.
700 1 _aPires, Lu�is Ferreira.
_eauthor.
700 1 _aQuartel, Dick A.C.
_eauthor.
700 1 _avan Sinderen, Marten.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319432977
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-43298-4
912 _aZDB-2-SCS
942 _cEBK
999 _c54484
_d54484