000 04756nam a22005295i 4500
001 978-3-319-49407-4
003 DE-He213
005 20200421111655.0
007 cr nn 008mamaa
008 170103s2016 gw | s |||| 0|eng d
020 _a9783319494074
_9978-3-319-49407-4
024 7 _a10.1007/978-3-319-49407-4
_2doi
050 4 _aQA75.5-76.95
072 7 _aUT
_2bicssc
072 7 _aCOM069000
_2bisacsh
072 7 _aCOM032000
_2bisacsh
082 0 4 _a005.7
_223
245 1 0 _aInformation Systems and Management in Media and Entertainment Industries
_h[electronic resource] /
_cedited by Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aIX, 339 p. 58 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-947X
505 0 _aAn ARTISAN perspective for software development, commercialization and artistic cocreation: a case study -- Multi-Screen Viewing and Contents: Understanding Connected TV -- Information and Communication Technology for Government by Design: the New Digital Media, Actors, Creative Influences, and Fields of Play -- The Strategic Role of Communication Standards for Media Companies -- "Own-it": Management Intellectual Property Processes via the Activity Table in Creative Industries -- Creative Co-production: The Adaption of Open Innovation Model in Creative Industries -- Marshall McLuhan, affordance, mapping, and human computer interaction in interactive media -- Towards a personalized and context-dependent user experience in multimedia and information systems -- Using Social Media as a mechanism to consolidate the organizational memory: insights from the Attention Based View of the Film Theory -- System analysis and design: Literature Review and model example -- Digital production pipeline for virtual cultural heritage applications using interactive storytelling -- Automated Augmented Reality Content Creation for Print Media -- Issues of e-collaboration and knowledge management in media industries -- Model-Drive Design of eMedia: Virtual Technology Transfer Office -- The Impact of Fluid Publishing on Media Information Management: A survey of the latest journalistic trends as data-driven journalism, journalism as process and metrics-driven journalism -- Determining the benefit of interactive videos in the health sector: validating a custom measurement instrument.
520 _aThis book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.
650 0 _aComputer science.
650 0 _aInformation technology.
650 0 _aBusiness
_xData processing.
650 0 _aComputers.
650 1 4 _aComputer Science.
650 2 4 _aInformation Systems and Communication Service.
650 2 4 _aIT in Business.
700 1 _aLugmayr, Artur.
_eeditor.
700 1 _aStojmenova, Emilija.
_eeditor.
700 1 _aStanoevska, Katarina.
_eeditor.
700 1 _aWellington, Robert.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319494050
830 0 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-947X
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-49407-4
912 _aZDB-2-SCS
942 _cEBK
999 _c54620
_d54620