000 | 03089nam a22004695i 4500 | ||
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001 | 978-1-4614-7251-3 | ||
003 | DE-He213 | ||
005 | 20200421111657.0 | ||
007 | cr nn 008mamaa | ||
008 | 130920s2014 xxu| s |||| 0|eng d | ||
020 |
_a9781461472513 _9978-1-4614-7251-3 |
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024 | 7 |
_a10.1007/978-1-4614-7251-3 _2doi |
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050 | 4 | _aTK1-9971 | |
072 | 7 |
_aTJK _2bicssc |
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072 | 7 |
_aTEC041000 _2bisacsh |
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082 | 0 | 4 |
_a621.382 _223 |
100 | 1 |
_aSkelton, Carl. _eauthor. |
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245 | 1 | 0 |
_aSoft City Culture and Technology _h[electronic resource] : _bThe Betaville Project / _cby Carl Skelton. |
264 | 1 |
_aNew York, NY : _bSpringer New York : _bImprint: Springer, _c2014. |
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300 |
_aXIII, 170 p. 49 illus., 34 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aIntroduction -- Background: Waking Up In A New Soft City -- Strategy -- Development -- Deployments -- Software infrastructure -- Future Roadmaps -- Conclusion. | |
520 | _aSoft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform. Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment- an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium", the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering. Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aMultimedia systems. | |
650 | 0 | _aElectrical engineering. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aCommunications Engineering, Networks. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aSoftware Engineering. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781461472506 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4614-7251-3 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c54785 _d54785 |