000 | 03948nam a22005415i 4500 | ||
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001 | 978-1-4471-6476-0 | ||
003 | DE-He213 | ||
005 | 20200421111842.0 | ||
007 | cr nn 008mamaa | ||
008 | 140723s2014 xxk| s |||| 0|eng d | ||
020 |
_a9781447164760 _9978-1-4471-6476-0 |
||
024 | 7 |
_a10.1007/978-1-4471-6476-0 _2doi |
|
050 | 4 | _aLB1028.43-1028.75 | |
072 | 7 |
_aJNV _2bicssc |
|
072 | 7 |
_aEDU039000 _2bisacsh |
|
072 | 7 |
_aCOM023000 _2bisacsh |
|
082 | 0 | 4 |
_a374.26 _223 |
100 | 1 |
_aMeyer III, Edwin F. _eauthor. |
|
245 | 1 | 0 |
_aGuide to Teaching Puzzle-based Learning _h[electronic resource] / _cby Edwin F. Meyer III, Nickolas Falkner, Raja Sooriamurthi, Zbigniew Michalewicz. |
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2014. |
|
300 |
_aXVI, 345 p. 117 illus., 19 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
505 | 0 | _aPart I: Motivation and Teaching -- Motivation -- Getting Started -- Icebreakers -- Effective Teaching Approaches -- Part II: Tools, Tips and Strategies -- Understand the Problem -- Reasoning: Logic and Reasoning Backwards -- Pattern Recognition -- Enumerate and Eliminate -- Simplify! -- Perform a Gedanken: "What If?" and "So What?" -- Simulation and Optimization -- Part III: Challenges -- Probabilistic Reasoning -- Logical Reasoning -- Geometric Reasoning -- Grand Challenges -- Summary -- List of Puzzles. | |
520 | _aPuzzle-based Learning is a foundational approach to develop the critical thinking skills and mental stamina essential for solving real-world problems. This Guide to Teaching Puzzle-based Learning provides invaluable insights drawn from the authors' extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes, based on results from classes taught in many different countries. Topics and features: Suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems Discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and various warm-up activities Presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies Examines the issues involved in framing a problem, and reviews a range of problem-solving strategies Contains tips for teachers and notes on common student pitfalls throughout the text Provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles This unique textbook/guide will be of great interest to instructors on all levels who wish to experiment with the Puzzle-based Learning approach. This approach has been successfully applied in universities, high schools, professional organizations and leading companies. | ||
650 | 0 | _aComputer science. | |
650 | 0 |
_aEducation _xData processing. |
|
650 | 0 | _aScience education. | |
650 | 0 | _aTeaching. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aScience Education. |
650 | 2 | 4 | _aTeaching and Teacher Education. |
700 | 1 |
_aFalkner, Nickolas. _eauthor. |
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700 | 1 |
_aSooriamurthi, Raja. _eauthor. |
|
700 | 1 |
_aMichalewicz, Zbigniew. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781447164753 |
830 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4471-6476-0 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c55611 _d55611 |