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020 _a9781461488064
_9978-1-4614-8806-4
024 7 _a10.1007/978-1-4614-8806-4
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
245 1 0 _aHandbook of Human Computation
_h[electronic resource] /
_cedited by Pietro Michelucci.
264 1 _aNew York, NY :
_bSpringer New York :
_bImprint: Springer,
_c2013.
300 _aXLI, 1059 p. 251 illus., 209 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aFoundations in Human Computation -- Patterns of Connection -- Human Computation and Divided Labor: The Precursors of Modern Crowdsourcing -- Ant Colonies as a Model of Human Computation -- From Neural to Human Communication -- The Psychopathology of Information Processing Systems -- Information and Computation -- Epistemological Issues in Human Computation -- Synthesis and Taxonomy of Human Computation -- Human Computation in the Wild -- Human Computation for Disaster Response -- The Virtuous Circle of the Quantified Self: A Human Computation Approach to Improved Health Outcomes -- Knowledge Engineering via Human Computation -- Human Computation in Citizen Science -- Human Computation as an Educational Opportunity -- Search and Discovery Through Human Computation -- Human Computation in Electronic Literature -- Human Computation for Information Retrieval -- Human Computation-Enabled Network Analysis for a Systemic Credit Risk Rating -- Innovation via Human Computation -- Human Computation for Organizations: Socializing Business Process Management -- Solving Wicked Problems -- Introduction to Techniques and Modalities -- Social Knowledge Collection -- Location Based Games for Citizen Computation -- Augmented Reality Interfaces in Human Computation Systems -- Pervasive Human Computing -- Building Blocks for Collective Problem Solving -- Adaptive Agents in Combinatorial Prediction Markets -- Risks and Rewards of Crowdsourcing Marketplaces -- Designing Systems with Homo Ludens in the Loop -- Human-Computer Interaction Issues in Human Computation -- Collective Action and Human Computation: From Crowd-Workers to Social Collectives -- Cultural Evolution as Distributed Computation -- Collective Search as Human Computation -- Organismic Computing -- Infrastructure and Architecture for Human Computer Intelligence Collaboration -- Interactive Crowds: Real-Time Crowdsourcing and Crowd Agents -- The Semantic Web and the Next Generation of Human Computation -- Conversational Computation -- Modeling Humans as Computing Resources -- Service Oriented Protocols for Human Computation -- CyLog/Crowd4U: A Case Study of a Computing Platform for Cybernetic Dataspaces -- Multiagent Environment Design for Pervasive Human-ICT Systems: The SAPERE Approach -- The "Human Sensor": Bridging Between Human Data and Services -- Algorithms: Introduction -- The Wisdom of Crowds: Methods of Human Judgment Aggregations -- Balancing Human and Machine Contributions in Human Computation Systems -- Constructing Crowdsourced Workflows -- Distributed Intelligent Agent Algorithms in Human Computation -- Human-based Evolutionary Computation -- Algorithms for Social Recommendation -- Participation -- Methods for Engaging and Evaluating Users of Human Computation Systems -- Participating in Online Citizen Science: Motivations as the Basis for User Types and Trajectories -- Cultivating Collective Intelligence in Online Groups -- Human Computation and Collaboration: Identifying Unique Social Processes in Virtual Contexts -- Game Theory and Incentives in Human Computation Systems -- Analysis: An Introduction -- Social Informatics: Using Big Data to Understand Social Behavior -- Computational Analysis of Collective Behaviors via Agent-based Modeling -- Stochastic Modeling of Social Behavior on Digg -- Activation Cascades in Structured Populations -- Synchrony in Social Groups and Its Benefits -- Psychosocial and Cultural Modeling in Human Computation Systems: A Gamification Approach -- Introduction to Security and Policy -- Labor Standards -- Exploitation in Human Computation Systems -- Big Data, Dopamine, and Privacy by Design -- Privacy in Social Collaboration -- Applying Security Lessons Learned to Human Computation Solving Systems -- The Impact of Human Computation -- From Human Computation to the Global Brain: The Self-organization of Distributed Intelligence -- Superorganismic Behavior via Human Computation -- Gaming the Attention Economy -- Human Cumulative Cultural Evolution as a Form of Distributed Computation -- Human Computation and Conflict -- The Role of Human Computation in Sustainability, or, Social Progress is Made of Fossil Fuels -- Human Computation: A Manifesto.
520 _aThis volume addresses the emerging area of human computation. The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from experts in diverse areas, including a foreword by celebrated cultural anthropologist Mary Catherine Bateson, to reveal that human computation encompasses disciplines from crisis management to digital curation to scientific and market research. The book combines industry perspectives with related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution.  The comprehensive, current, and interdisciplinary treatment transcends the technical scope of previous studies on the topic. Readers will discover valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.
650 0 _aComputer science.
650 0 _aAlgorithms.
650 0 _aData mining.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aData Mining and Knowledge Discovery.
650 2 4 _aComputer Appl. in Social and Behavioral Sciences.
650 2 4 _aAlgorithm Analysis and Problem Complexity.
700 1 _aMichelucci, Pietro.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781461488057
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4614-8806-4
912 _aZDB-2-SCS
942 _cEBK
999 _c55908
_d55908