000 | 03500nam a22005415i 4500 | ||
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001 | 978-3-319-10190-3 | ||
003 | DE-He213 | ||
005 | 20200421112038.0 | ||
007 | cr nn 008mamaa | ||
008 | 150618s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319101903 _9978-3-319-10190-3 |
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024 | 7 |
_a10.1007/978-3-319-10190-3 _2doi |
|
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZG _2bicssc |
|
072 | 7 |
_aCOM070000 _2bisacsh |
|
082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
245 | 1 | 0 |
_aImmersed in Media _h[electronic resource] : _bTelepresence Theory, Measurement & Technology / _cedited by Matthew Lombard, Frank Biocca, Jonathan Freeman, Wijnand IJsselsteijn, Rachel J. Schaevitz. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXIV, 332 p. 29 illus., 11 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aLighting a Path While Immersed in Presence: A Wayward Introduction -- Defining Presence -- Presence: Form, Content and Consciousness -- Affect, Availability and Presence -- Intention, Action, Self and Other: An Evolutionary Model of Presence -- An Action Based Approach to Presence -- Spatial Presence Theory: State of the Art and Challenges Ahead -- Ways to Measure Presence: Review and Future Directions -- An Integrative Approach to Presence and Self-Motion Perception Research -- Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments -- Collaboration in Immersive and Non-Immersive Virtual Environments -- Presence-Inducing Media for Mental Health Applications. | |
520 | _aHighlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aApplication software. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Applications. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
700 | 1 |
_aLombard, Matthew. _eeditor. |
|
700 | 1 |
_aBiocca, Frank. _eeditor. |
|
700 | 1 |
_aFreeman, Jonathan. _eeditor. |
|
700 | 1 |
_aIJsselsteijn, Wijnand. _eeditor. |
|
700 | 1 |
_aSchaevitz, Rachel J. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319101897 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-10190-3 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c56500 _d56500 |