000 03270nam a22004815i 4500
001 978-3-319-30334-5
003 DE-He213
005 20200421112042.0
007 cr nn 008mamaa
008 160503s2016 gw | s |||| 0|eng d
020 _a9783319303345
_9978-3-319-30334-5
024 7 _a10.1007/978-3-319-30334-5
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aWaterworth, John.
_eauthor.
245 1 0 _aHuman-Experiential Design of Presence in Everyday Blended Reality
_h[electronic resource] :
_bLiving in the Here and Now /
_cby John Waterworth, Kei Hoshi.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXI, 105 p. 23 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aPart I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III - Blending Reality.-Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.
520 _aThis book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aHoshi, Kei.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319303321
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-30334-5
912 _aZDB-2-SCS
942 _cEBK
999 _c56666
_d56666