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001 978-3-642-31745-3
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008 120828s2013 gw | s |||| 0|eng d
020 _a9783642317453
_9978-3-642-31745-3
024 7 _a10.1007/978-3-642-31745-3
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
245 1 0 _aIntelligent Computer Graphics 2012
_h[electronic resource] /
_cedited by Dimitri Plemenos, Georgios Miaoulis.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aX, 290 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aStudies in Computational Intelligence,
_x1860-949X ;
_v441
505 0 _a3Gmap L-systems grammar application to the modeling of flowering plants -- Theatrical Text to 3D Virtual Scenography -- Using visual representation for decision support in Institutional Research Evaluation -- Discrete B�ezier Curve Fitting with Artificial Immune Systems.
520 _aIn Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area.   The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes "Artificial Intelligence Techniques for Computer Graphics" (2008), "Intelligent Computer Graphics 2009" (2009), "Intelligent Computer Graphics 2010" (2010) and "Intelligent Computer Graphics 2011" (2011).   Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume "Intelligent Computer Graphics 2012". This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.  .
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 0 _aComputational intelligence.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Graphics.
700 1 _aPlemenos, Dimitri.
_eeditor.
700 1 _aMiaoulis, Georgios.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642317446
830 0 _aStudies in Computational Intelligence,
_x1860-949X ;
_v441
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-31745-3
912 _aZDB-2-ENG
942 _cEBK
999 _c56755
_d56755