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020 _a9783319402505
_9978-3-319-40250-5
024 7 _a10.1007/978-3-319-40250-5
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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082 0 4 _a005.437
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245 1 0 _aUniversal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices
_h[electronic resource] :
_b10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I /
_cedited by Margherita Antona, Constantine Stephanidis.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXXX, 498 p. 145 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9737
505 0 _aNovel approaches to accessibility -- Design for all and eInclusion best practices.-Universal access in architecture and product design -- Personal and collective informatics in universal access -- Eye-tracking in universal access -- Multimodal and natural interaction for universal access -- Universal access to mobile interaction -- Virtual reality, 3D and universal access -- Intelligent and assistive environments -- Universal access to education and learning -- Technologies for ASD and cognitive disabilities -- Design for healthy aging and rehabilitation -- Universal access to media and games -- Universal access to mobility and automotive.
520 _aThe three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
650 0 _aComputer science.
650 0 _aSpecial purpose computers.
650 0 _aInformation storage and retrieval.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aComputers and civilization.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Society.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Applications.
650 2 4 _aSpecial Purpose and Application-Based Systems.
700 1 _aAntona, Margherita.
_eeditor.
700 1 _aStephanidis, Constantine.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319402499
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9737
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-40250-5
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912 _aZDB-2-LNC
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