000 03091nam a22005535i 4500
001 978-3-319-05603-6
003 DE-He213
005 20200421112229.0
007 cr nn 008mamaa
008 140411s2014 gw | s |||| 0|eng d
020 _a9783319056036
_9978-3-319-05603-6
024 7 _a10.1007/978-3-319-05603-6
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aNath, Vishnu.
_eauthor.
245 1 0 _aAutonomous Robotics and Deep Learning
_h[electronic resource] /
_cby Vishnu Nath, Stephen E. Levinson.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aVIII, 66 p. 57 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Computer Science,
_x2191-5768
505 0 _aIntroduction -- Overview of Probability and Statistics -- Primer on Matrices and Determinants -- Robot Kinematics -- Computer Vision -- Machine Learning -- Experimental Results -- Future Direction.
520 _aThis Springer Brief examines the combination of computer vision techniques and machine learning algorithms necessary for humanoid robots to develop "true consciousness." It illustrates the critical first step towards reaching "deep learning," long considered the holy grail for machine learning scientists worldwide. Using the example of the iCub, a humanoid robot which learns to solve 3D mazes, the book explores the challenges to create a robot that can perceive its own surroundings. Rather than relying solely on human programming, the robot uses physical touch to develop a neural map of its environment and learns to change the environment for its own benefit. These techniques allow the iCub to accurately solve any maze, if a solution exists, within a few iterations. With clear analysis of the iCub experiments and its results, this Springer Brief is ideal for advanced level students, researchers and professionals focused on computer vision, AI and machine learning.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 0 _aImage processing.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aLevinson, Stephen E.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319056029
830 0 _aSpringerBriefs in Computer Science,
_x2191-5768
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-05603-6
912 _aZDB-2-SCS
942 _cEBK
999 _c57898
_d57898