000 03804nam a22005655i 4500
001 978-3-319-08189-2
003 DE-He213
005 20200421112230.0
007 cr nn 008mamaa
008 140620s2014 gw | s |||| 0|eng d
020 _a9783319081892
_9978-3-319-08189-2
024 7 _a10.1007/978-3-319-08189-2
_2doi
050 4 _aQA76.575
050 4 _aN7433.94
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aBUS070060
_2bisacsh
082 0 4 _a006.7
_223
245 1 0 _aIntelligent Technologies for Interactive Entertainment
_h[electronic resource] :
_b6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings /
_cedited by Dennis Reidsma, Insook Choi, Robin Bargar.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXVIII, 153 p. 50 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v136
505 0 _aA research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement -- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning -- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms -- Choreographing Digital Water for Interactive Water Performance -- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems -- Perception and manipulation of game control -- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking -- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor -- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour -- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design -- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.
520 _aThis book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels, and 6 extended abstracts were carefully selected fromĀ 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition, and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer graphics.
650 0 _aApplication software.
650 0 _aMultimedia systems.
650 1 4 _aComputer Science.
650 2 4 _aMedia Design.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aComputer Applications.
700 1 _aReidsma, Dennis.
_eeditor.
700 1 _aChoi, Insook.
_eeditor.
700 1 _aBargar, Robin.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319081885
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v136
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-08189-2
912 _aZDB-2-SCS
942 _cEBK
999 _c57935
_d57935