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001 978-3-319-07632-4
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005 20200421112232.0
007 cr nn 008mamaa
008 140515s2014 gw | s |||| 0|eng d
020 _a9783319076324
_9978-3-319-07632-4
024 7 _a10.1007/978-3-319-07632-4
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aSocial Computing and Social Media
_h[electronic resource] :
_b6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings /
_cedited by Gabriele Meiselwitz.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXXIV, 605 p. 159 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8531
505 0 _aDesigning and evaluating social computing and social media -- Designing, analyzing and visualizing social networks -- Online communities and engagement -- Presence and self in social media -- Social media, games, gamification and entertainment.
520 _aThis book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.
650 0 _aComputer science.
650 0 _aInformation storage and retrieval.
650 0 _aUser interfaces (Computer systems).
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aInformation Systems Applications (incl. Internet).
700 1 _aMeiselwitz, Gabriele.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319076317
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8531
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-07632-4
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _cEBK
999 _c58053
_d58053