000 03682nam a22005295i 4500
001 978-3-319-14645-4
003 DE-He213
005 20200421112545.0
007 cr nn 008mamaa
008 150211s2015 gw | s |||| 0|eng d
020 _a9783319146454
_9978-3-319-14645-4
024 7 _a10.1007/978-3-319-14645-4
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
245 1 0 _aFusion of Smart, Multimedia and Computer Gaming Technologies
_h[electronic resource] :
_bResearch, Systems and Perspectives /
_cedited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXI, 205 p. 81 illus., 6 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aIntelligent Systems Reference Library,
_x1868-4394 ;
_v84
505 0 _aAdvances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
520 _a  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   �         Smart Gamification and Smart Serious Games. �         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. �         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. �         Evaluation of Student Knowledge using an e-Learning Framework. �         The iTEC Eduteka. �         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. �         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  .
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aMultimedia systems.
650 0 _aComputational intelligence.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aMedia Design.
700 1 _aSharma, Dharmendra.
_eeditor.
700 1 _aFavorskaya, Margarita.
_eeditor.
700 1 _aJain, Lakhmi C.
_eeditor.
700 1 _aHowlett, Robert J.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319146447
830 0 _aIntelligent Systems Reference Library,
_x1868-4394 ;
_v84
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-14645-4
912 _aZDB-2-ENG
942 _cEBK
999 _c58503
_d58503