000 | 03682nam a22005295i 4500 | ||
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001 | 978-3-319-14645-4 | ||
003 | DE-He213 | ||
005 | 20200421112545.0 | ||
007 | cr nn 008mamaa | ||
008 | 150211s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319146454 _9978-3-319-14645-4 |
||
024 | 7 |
_a10.1007/978-3-319-14645-4 _2doi |
|
050 | 4 | _aQ342 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
245 | 1 | 0 |
_aFusion of Smart, Multimedia and Computer Gaming Technologies _h[electronic resource] : _bResearch, Systems and Perspectives / _cedited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXI, 205 p. 81 illus., 6 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aIntelligent Systems Reference Library, _x1868-4394 ; _v84 |
|
505 | 0 | _aAdvances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions. | |
520 | _a  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   �         Smart Gamification and Smart Serious Games. �         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. �         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. �         Evaluation of Student Knowledge using an e-Learning Framework. �         The iTEC Eduteka. �         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. �         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  . | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aMultimedia systems. | |
650 | 0 | _aComputational intelligence. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aComputational Intelligence. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aMedia Design. |
700 | 1 |
_aSharma, Dharmendra. _eeditor. |
|
700 | 1 |
_aFavorskaya, Margarita. _eeditor. |
|
700 | 1 |
_aJain, Lakhmi C. _eeditor. |
|
700 | 1 |
_aHowlett, Robert J. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319146447 |
830 | 0 |
_aIntelligent Systems Reference Library, _x1868-4394 ; _v84 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-14645-4 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c58503 _d58503 |