000 03128nam a22005775i 4500
001 978-3-319-04954-0
003 DE-He213
005 20200421112550.0
007 cr nn 008mamaa
008 140128s2014 gw | s |||| 0|eng d
020 _a9783319049540
_9978-3-319-04954-0
024 7 _a10.1007/978-3-319-04954-0
_2doi
050 4 _aTK5105.5-5105.9
072 7 _aUKN
_2bicssc
072 7 _aCOM075000
_2bisacsh
082 0 4 _a004.6
_223
245 1 0 _aFrontiers in Gaming Simulation
_h[electronic resource] :
_b44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers /
_cedited by Sebastiaan A. Meijer, Riitta Smeds.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXII, 265 p. 36 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8264
505 0 _aFrontiers in gaming simulation for education -- Frontiers in gaming simulation for design and experimentation -- Frontiers in gaming simulation for transportation and logistics -- Professionalism and business in gaming simulation.
520 _aThis book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
650 0 _aComputer science.
650 0 _aComputer communication systems.
650 0 _aSoftware engineering.
650 0 _aAlgorithms.
650 0 _aInformation storage and retrieval.
650 0 _aArtificial intelligence.
650 1 4 _aComputer Science.
650 2 4 _aComputer Communication Networks.
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aSoftware Engineering.
650 2 4 _aAlgorithm Analysis and Problem Complexity.
650 2 4 _aInformation Storage and Retrieval.
700 1 _aMeijer, Sebastiaan A.
_eeditor.
700 1 _aSmeds, Riitta.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319049533
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8264
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-04954-0
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _cEBK
999 _c58802
_d58802