000 | 03007nam a2200493 i 4500 | ||
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001 | 6267204 | ||
003 | IEEE | ||
005 | 20220712204557.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s1993 maua ob 001 eng d | ||
010 | _z 92062694 (print) | ||
020 | _a1882527038 | ||
020 |
_a9780262255547 _qelectronic |
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020 |
_z9780262510691 _qprint |
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035 | _a(CaBNVSL)mat06267204 | ||
035 | _a(IDAMS)0b000064818b417a | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aQA76.73.L63 _bA144 1992eb |
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100 | 1 |
_aAbelson, Harold, _eauthor. _921483 |
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245 | 1 | 0 |
_aLogo for the Macintosh : _ban introduction through Object Logo / _cHarold Abelson and Amanda Abelson. |
264 | 1 |
_aCambridge, Massachusetts : _bParadigm Software, _cc1992. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[1993] |
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300 |
_a1 PDF (xi, 186 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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500 | _aIncludes index. | ||
504 | _aIncludes bibliographical references (p. 177-179). | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aLogo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo.Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.Harold Abelson is Professor of Computer Science at the Massachusetts Institute of Technology. He directed the first implementation of Logo for the Apple II, which made Logo widely available on personal computers beginning in 1981. Amanda Abelson, a high-school student, runs a nationwide Internet based multiuser simulation game. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aLOGO (Computer program language) _921484 |
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650 | 0 |
_aMacintosh (Computer) _xProgramming. _921485 |
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655 | 0 |
_aElectronic books. _93294 |
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700 | 1 |
_aAbelson, Amanda. _921486 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _921487 |
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710 | 2 |
_aMIT Press, _epublisher. _921488 |
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776 | 0 | 8 |
_iPrint version _z9780262510691 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267204 |
942 | _cEBK | ||
999 |
_c72862 _d72862 |