000 | 03604nam a2200517 i 4500 | ||
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001 | 6267285 | ||
003 | IEEE | ||
005 | 20220712204619.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2006 maua ob 001 eng d | ||
010 | _z 2006044045 (print) | ||
015 | _zGBA678154 (print) | ||
016 | _z013552121 (print) | ||
020 |
_a9780262256407 _qelectronic |
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020 |
_z0262090422 _qalk. paper |
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020 |
_z9780262090421 _qalk. paper |
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035 | _a(CaBNVSL)mat06267285 | ||
035 | _a(IDAMS)0b000064818b427f | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aQA76.9.H85 _bI53 2007eb |
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082 | 0 | 0 |
_a004/.019 _222 |
100 | 1 |
_aImaz, Manuel, _eauthor. _921932 |
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245 | 1 | 0 |
_aDesigning with blends : _bconceptual foundations of human-computer interaction and software engineering / _cManuel Imaz and David Benyon. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _cc2007. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2006] |
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300 |
_a1 PDF (xi, 229 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references (p. [209]-218) and index. | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aThe evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fundamental cognitive process, and conceptual integration--a blending of older concepts that gives rise to new, emergent properties--have become increasingly important in software engineering (SE) and human-computer interaction (HCI). If once computing was based on algorithms, mathematical theories, and formal notations, now the use of stories, metaphors, and blends can contribute to well-informed, sensitive software design. In Designing with Blends, Manuel Imaz and David Benyon show how these new metaphors and concepts of mind allow us to discover new aspects of HCI-SE.After 60 years, digital technology has come of age, but software design has not kept pace with technological sophistication; people struggle to understand and use their computers, cameras, phones, and other devices. Imaz and Benyon argue that the dominance of digital media in our lives demands changes in HCI-SE based on advances in cognitive science. The idea of embodied cognition, they contend, can change the way we approach design by emphasizing the figurative nature of interaction. Imaz and Benyon offer both theoretical grounding and practical examples that illustrate the advantages of applying cognitive concepts to software design. A new view of cognition, they argue, will develop a cognitive literacy in software and interaction design that helps designers understand the opportunities of digital technology and provides people with a more satisfying interactive experience. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aSoftware engineering. _94138 |
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655 | 0 |
_aElectronic books. _93294 |
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700 | 1 |
_aBenyon, David. _921933 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _921934 |
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710 | 2 |
_aMIT Press, _epublisher. _921935 |
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776 | 0 | 8 |
_iPrint version _z9780262090421 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267285 |
942 | _cEBK | ||
999 |
_c72942 _d72942 |