000 | 03027nam a2200493 i 4500 | ||
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001 | 6267362 | ||
003 | IEEE | ||
005 | 20220712204641.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2012 mau ob 001 eng d | ||
020 | _a026225915X | ||
020 |
_a9780262259156 _qebook |
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020 |
_z026225915X _qelectronic |
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020 |
_z9780262182676 _qprint |
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035 | _a(CaBNVSL)mat06267362 | ||
035 | _a(IDAMS)0b000064818b4358 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aGV1448 _b.R37 2009eb |
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082 | 0 | 4 |
_a794.101/9 _223 |
100 | 1 |
_aRasskin-Gutman, Diego, _eauthor. _922357 |
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240 | 1 | 0 |
_aMet�aforas de ajedrez. _lEnglish |
245 | 1 | 0 |
_aChess metaphors : _bartificial intelligence and the human mind / _cDiego Rasskin-Gutman ; translated by Deborah Klosky. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _cc2009. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2012] |
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300 | _a1 PDF (xx, 205 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aWhen we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aBoard games _xPsychological aspects. _922358 |
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650 | 7 |
_aGAMES _xChess. _2bisacsh _922359 |
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655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _922360 |
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710 | 2 |
_aMIT Press, _epublisher. _922361 |
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776 | 0 | 8 |
_iPrint version _z9780262182676 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267362 |
942 | _cEBK | ||
999 |
_c73017 _d73017 |