000 03468nam a2200517 i 4500
001 6267375
003 IEEE
005 20220712204645.0
006 m o d
007 cr |n|||||||||
008 151223s2003 maua ob 001 eng d
020 _z9780262513883
_qprint
020 _a9780262269926
_qebook
020 _z0262269929
_qelectronic
035 _a(CaBNVSL)mat06267375
035 _a(IDAMS)0b000064818b4397
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.H85
_bC37 2000eb
082 0 4 _a004/.01/9
_221
082 0 4 _a004/.01/9
_222
100 1 _aCarroll, John M.
_q(John Millar),
_d1950-
_922431
245 1 0 _aMaking use :
_bscenario-based design of human-computer interactions /
_cJohn M. Carroll.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc2000
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2003]
300 _a1 PDF (xiv, 368 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _a1. The sorcerer's apprentice -- 2. What is design? -- 3. Scenario-based design -- 4. Example: video information system -- 5. Example: programming tutorial and tools --
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aDifficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else.In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aTitle from title screen.
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aHuman-computer interaction.
_96196
650 7 _aCOMPUTERS
_xInteractive & Multimedia.
_2bisacsh
_922067
650 7 _aCOMPUTERS
_xSocial Aspects
_xHuman-Computer Interaction.
_2bisacsh
_922068
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_922432
710 2 _aMIT Press,
_epublisher.
_922433
776 0 8 _iPrint version
_z9780262513883
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267375
942 _cEBK
999 _c73030
_d73030