000 | 03468nam a2200517 i 4500 | ||
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001 | 6267375 | ||
003 | IEEE | ||
005 | 20220712204645.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2003 maua ob 001 eng d | ||
020 |
_z9780262513883 _qprint |
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020 |
_a9780262269926 _qebook |
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020 |
_z0262269929 _qelectronic |
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035 | _a(CaBNVSL)mat06267375 | ||
035 | _a(IDAMS)0b000064818b4397 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aQA76.9.H85 _bC37 2000eb |
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082 | 0 | 4 |
_a004/.01/9 _221 |
082 | 0 | 4 |
_a004/.01/9 _222 |
100 | 1 |
_aCarroll, John M. _q(John Millar), _d1950- _922431 |
|
245 | 1 | 0 |
_aMaking use : _bscenario-based design of human-computer interactions / _cJohn M. Carroll. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _cc2000 |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2003] |
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300 |
_a1 PDF (xiv, 368 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a1. The sorcerer's apprentice -- 2. What is design? -- 3. Scenario-based design -- 4. Example: video information system -- 5. Example: programming tutorial and tools -- | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aDifficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else.In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aTitle from title screen. | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 7 |
_aCOMPUTERS _xInteractive & Multimedia. _2bisacsh _922067 |
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650 | 7 |
_aCOMPUTERS _xSocial Aspects _xHuman-Computer Interaction. _2bisacsh _922068 |
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655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _922432 |
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710 | 2 |
_aMIT Press, _epublisher. _922433 |
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776 | 0 | 8 |
_iPrint version _z9780262513883 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267375 |
942 | _cEBK | ||
999 |
_c73030 _d73030 |