000 | 03515nam a2200553 i 4500 | ||
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001 | 6354165 | ||
003 | IEEE | ||
005 | 20220712204804.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2012 mau ob 001 eng d | ||
020 |
_a9780262305594 _qelectronic |
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020 |
_z9780262018074 _qprint |
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035 | _a(CaBNVSL)mat06354165 | ||
035 | _a(IDAMS)0b00006481b4db89 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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043 | _as-bl--- | ||
050 | 4 |
_aQA76.76.D47 _bT345 2012eb |
|
100 | 1 |
_aTakhteyev, Yuri, _d1976- _923914 |
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245 | 1 | 0 |
_aCoding places : _bsoftware practice in a South American city / _cYuri Takhteyev. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _cc2012. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2012] |
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300 | _a1 PDF (272 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aActing with technology | |
500 | _aCatBulkString:mar.12.13 | ||
500 | _aCatMonthString:mar.13 | ||
500 | _aMulti-User. | ||
504 | _aIncludes bibliographical references and index. | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aSoftware development would seem to be a quintessential example of today's Internet-enabled "knowledge work"--a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area--in this case, greater Rio de Janeiro--and a "world of practice," a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places--in particular, the San Francisco Bay area--that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city. Takhteyev's study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aGlobalization. _92746 |
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650 | 0 |
_aComputer programming _zBrazil. _923915 |
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650 | 0 |
_aLua (Computer program language) _923916 |
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650 | 0 |
_aComputer software _xDevelopment _zBrazil. _923917 |
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655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _923918 |
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710 | 2 |
_aMIT Press, _epublisher. _923919 |
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710 | 2 |
_aProject Muse. _923920 |
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776 | 0 | 8 |
_iPrint version _z9780262018074 |
830 | 0 |
_aActing with technology _923921 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6354165 |
942 | _cEBK | ||
999 |
_c73301 _d73301 |