000 03589nam a2200493 i 4500
001 6642253
003 IEEE
005 20220712204815.0
006 m o d
007 cr |n|||||||||
008 151223s2013 maua ob 001 eng d
010 _z 2012044957 (print)
020 _a9780262316804
_qelectronic
020 _z9780262019170
_qhardcover : alk. paper
035 _a(CaBNVSL)mat06642253
035 _a(IDAMS)0b00006481f1a6a6
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1201
_b.D374 2013eb
082 0 0 _a790.01
_223
100 1 _aDeKoven, Bernie,
_d1941-
_924140
245 1 4 _aThe well-played game :
_ba player's philosophy /
_cBernard De Koven.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_c[2013]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2013]
300 _a1 PDF (xxiv, 148 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
500 _aReprint of: Garden City, N.Y. : Anchor Press, 1978. With new preface.
505 0 _aSearching for the well-played game -- Guidelines -- The play community -- Keeping it going -- Changing the game -- Ending the game -- Encore -- People, places, things -- Playing for keeps -- Playing to win vs having to win -- Completion.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aIn The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aGames
_xPhilosophy.
_924141
650 0 _aPlay (Philosophy)
_924142
650 0 _aGame theory.
_96996
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_924143
710 2 _aMIT Press,
_epublisher.
_924144
776 0 8 _iPrint version
_z9780262019170
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6642253
942 _cEBK
999 _c73341
_d73341