000 | 05608nam a2201201 i 4500 | ||
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001 | 6658608 | ||
003 | IEEE | ||
005 | 20220712204815.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2013 maua ob 001 eng d | ||
020 |
_a9780262317665 _qelectronic |
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020 |
_z9781461952176 _qelectronic |
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020 |
_z1461952174 _qelectronic |
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020 |
_z0262317664 _qelectronic |
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020 |
_z9780262019330 _qprint |
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035 | _a(CaBNVSL)mat06658608 | ||
035 | _a(IDAMS)0b00006481f4530c | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aQA76.9.C66 _bH38 2013eb |
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082 | 0 | 4 |
_a303.48/34 _223 |
100 | 1 |
_aHarrell, D. Fox, _eauthor. _924145 |
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245 | 1 | 0 |
_aPhantasmal media : _ban approach to imagination, computation, and expression / _cD. Fox Harrell. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2013] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2013] |
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300 |
_a1 PDF (xix, 420 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aDefining phantasms -- Imagining and computing phantasms -- Subjective computing -- Expressive epistemologies -- Polymorphic poetics -- Cultural computing -- Cultural phantasms -- Integrative cultural systems -- Critical computing -- Agency play -- Critical-computational empowerment -- Conclusion -- Phantasmal media and the human condition. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aIn Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms -- blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms -- cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking -- influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition.Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures.The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aNew media art. _924146 |
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650 | 0 |
_aCreation (Literary, artistic, etc.) _924147 |
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650 | 0 |
_aComputers and civilization. _921733 |
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655 | 0 |
_aElectronic books. _93294 |
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695 | _aAdaptation models | ||
695 | _aAnimation | ||
695 | _aArt | ||
695 | _aArtificial intelligence | ||
695 | _aArtificial neural networks | ||
695 | _aBirds | ||
695 | _aBlogs | ||
695 | _aBuildings | ||
695 | _aBusiness | ||
695 | _aChapters | ||
695 | _aClothing | ||
695 | _aCognition | ||
695 | _aCognitive science | ||
695 | _aComputational modeling | ||
695 | _aComputer science | ||
695 | _aComputers | ||
695 | _aContext | ||
695 | _aCultural differences | ||
695 | _aData structures | ||
695 | _aDistance measurement | ||
695 | _aEconomics | ||
695 | _aEducational institutions | ||
695 | _aElectronic mail | ||
695 | _aEntertainment industry | ||
695 | _aFilms | ||
695 | _aGames | ||
695 | _aGrounding | ||
695 | _aHeart | ||
695 | _aHidden Markov models | ||
695 | _aImage color analysis | ||
695 | _aIndexes | ||
695 | _aInstruments | ||
695 | _aLegged locomotion | ||
695 | _aMaintenance engineering | ||
695 | _aMarine vehicles | ||
695 | _aMathematics | ||
695 | _aMedia | ||
695 | _aMotion pictures | ||
695 | _aNavigation | ||
695 | _aOrganizations | ||
695 | _aPolynomials | ||
695 | _aPragmatics | ||
695 | _aPresses | ||
695 | _aProgramming | ||
695 | _aRecommender systems | ||
695 | _aResistance | ||
695 | _aRocks | ||
695 | _aSemantics | ||
695 | _aSemiotics | ||
695 | _aSolids | ||
695 | _aSpeech | ||
695 | _aSpeech recognition | ||
695 | _aSprings | ||
695 | _aTraining | ||
695 | _aVeins | ||
695 | _aVirtual reality | ||
695 | _aWriting | ||
710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _924148 |
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710 | 2 |
_aMIT Press, _epublisher. _924149 |
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776 | 0 | 8 |
_iPrint version _z9780262019330 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6658608 |
942 | _cEBK | ||
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_c73342 _d73342 |