000 03042nam a2200505 i 4500
001 6867430
003 IEEE
005 20220712204827.0
006 m o d
007 cr |n|||||||||
008 151223s2014 mau ob 001 eng d
010 _z 2013043220 (print)
020 _a9780262324441
_qelectronic
020 _z9780262027663
_qhardcover : alk. paper
035 _a(CaBNVSL)mat06867430
035 _a(IDAMS)0b000064826d6df5
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1469.17.S63
_bF63 2014eb
082 0 0 _a794.8
_223
100 1 _aFlanagan, Mary,
_d1969-
_924393
245 1 0 _aValues at play in digital games /
_cMary Flanagan and Helen Nissenbaum.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_c[2014]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2014]
300 _a1 PDF (xiv, 207 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aAll games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aComputer games
_xSocial aspects.
_923407
650 0 _aValues.
_924394
650 0 _aDigital media
_xSocial aspects.
_910348
650 0 _aComputer games
_xDesign.
_924395
655 0 _aElectronic books.
_93294
700 1 _aNissenbaum, Helen Fay.
_924396
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_924397
710 2 _aMIT Press,
_epublisher.
_924398
776 0 8 _iPrint version
_z9780262027663
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430
942 _cEBK
999 _c73378
_d73378