000 | 03042nam a2200505 i 4500 | ||
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001 | 6867430 | ||
003 | IEEE | ||
005 | 20220712204827.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2014 mau ob 001 eng d | ||
010 | _z 2013043220 (print) | ||
020 |
_a9780262324441 _qelectronic |
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020 |
_z9780262027663 _qhardcover : alk. paper |
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035 | _a(CaBNVSL)mat06867430 | ||
035 | _a(IDAMS)0b000064826d6df5 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aGV1469.17.S63 _bF63 2014eb |
|
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 |
_aFlanagan, Mary, _d1969- _924393 |
|
245 | 1 | 0 |
_aValues at play in digital games / _cMary Flanagan and Helen Nissenbaum. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2014] |
|
264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2014] |
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300 | _a1 PDF (xiv, 207 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aAll games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aComputer games _xSocial aspects. _923407 |
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650 | 0 |
_aValues. _924394 |
|
650 | 0 |
_aDigital media _xSocial aspects. _910348 |
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650 | 0 |
_aComputer games _xDesign. _924395 |
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655 | 0 |
_aElectronic books. _93294 |
|
700 | 1 |
_aNissenbaum, Helen Fay. _924396 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _924397 |
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710 | 2 |
_aMIT Press, _epublisher. _924398 |
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776 | 0 | 8 |
_iPrint version _z9780262027663 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430 |
942 | _cEBK | ||
999 |
_c73378 _d73378 |