000 04203nam a2200637 i 4500
001 7008153
003 IEEE
005 20220712204834.0
006 m o d
007 cr |n|||||||||
008 151228s2014 maua ob 001 eng d
010 _z 2006034768 (print)
015 _zGBA746942 (print)
016 _z013772312 (print)
020 _z9780262028288
_qprint
020 _a9780262321853
_qelectronic
020 _z9780262182621
_qhardcover : alk. paper
020 _z0262182629
_qhardcover : alk. paper
035 _a(CaBNVSL)mat07008153
035 _a(IDAMS)0b000064828d8aaa
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.6
_b.R4138 2007eb
082 0 0 _a005.1
_222
100 1 _aReas, Casey,
_eauthor.
_924513
245 1 0 _aProcessing :
_ba programming handbook for visual designers and artists /
_cCasey Reas, Ben Fry.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc2007.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2014]
300 _a1 PDF (xxvi, 710 pages) :
_billustrations (some color).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and indexes.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aThe visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/28/2015.
650 0 _aComputer programming.
_94169
650 0 _aComputer graphics
_xComputer programs.
_924514
650 0 _aDigital art
_xComputer programs.
_924515
650 0 _aArt
_xData processing.
_924516
650 0 _aArt and technology.
_923623
655 0 _aElectronic books.
_93294
695 _aEpitaxial layers
695 _aExcitons
695 _aNitrogen
695 _aRadiative recombination
695 _aSilicon carbide
695 _aTemperature measurement
700 1 _aFry, Ben.
_924517
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_924518
710 2 _aMIT Press,
_epublisher.
_924519
776 0 8 _iPrint version
_z9780262028288
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7008153
942 _cEBK
999 _c73401
_d73401