000 04657nam a2201057 i 4500
001 7453981
003 IEEE
005 20220712204849.0
006 m o d
007 cr |n|||||||||
008 160512s2016 mau ob 001 eng d
020 _a9780262330893
_qMyiLibrary
020 _z0262029758
_qhardcover
020 _z9780262029759
_qhardcover
035 _a(CaBNVSL)mat07453981
035 _a(IDAMS)0b0000648511b41f
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 0 4 _aQA76.9.H85
_bC698 2016eb
082 0 4 _a004.01/9
_223
100 1 _aCoyne, Richard,
_eauthor.
_924785
245 1 0 _aMood and mobility :
_bnavigating theemotional spaces of digital social networks /
_cRichard Coyne.
264 1 _aCambridge, Massachusetts ;
_aLondon, England :
_bThe MIT Press,
_c[2016]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2016]
300 _a1 PDF (x, 378 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references (pages 327-358) and index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aWe are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops.Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 05/12/2016.
650 0 _aDigital media.
_910347
650 0 _aHuman-computer interaction
_xPsychological aspects.
_924786
650 0 _aMood (Psychology)
_924787
650 0 _aOnline social networks
_xPsychological aspects.
_924788
650 0 _aWeb sites
_xDesign.
_95713
655 0 _aElectronic books.
_93294
695 _aSocial network services
695 _aSpace exploration
695 _aSpinning
695 _aTV
695 _aTerrestrial atmosphere
695 _aUrban areas
695 _aWriting
695 _aAdvertising
695 _aArt
695 _aAtmosphere
695 _aBibliographies
695 _aBirds
695 _aBlogs
695 _aBuildings
695 _aBusiness
695 _aComputer architecture
695 _aComputer crime
695 _aComputers
695 _aContext
695 _aCultural differences
695 _aEarth
695 _aEconomics
695 _aElectronic mail
695 _aEntertainment industry
695 _aFacebook
695 _aFeeds
695 _aFilms
695 _aGames
695 _aGlass
695 _aGoogle
695 _aHistory
695 _aImage color analysis
695 _aIndexes
695 _aInternet
695 _aMedia
695 _aMobile communication
695 _aMood
695 _aMotion pictures
695 _aNavigation
695 _aNeurons
695 _aPainting
695 _aPervasive computing
695 _aPigments
695 _aPoles and towers
695 _aPresses
695 _aPrinting
695 _aSmart phones
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_924789
710 2 _aMIT Press,
_epublisher.
_924790
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7453981
942 _cEBK
999 _c73451
_d73451