000 | 03203nam a2200877 i 4500 | ||
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001 | 7904019 | ||
003 | IEEE | ||
005 | 20220712204905.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 170801s2017 maua ob 001 eng d | ||
020 |
_a9780262338189 _qelectronic bk. |
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020 |
_z9780262338196 _qelectronic bk. |
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020 |
_z026233819X _qelectronic bk. |
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020 |
_z9780262035712 _qprint |
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020 |
_z0262035715 _qprint |
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035 | _a(CaBNVSL)mat07904019 | ||
035 | _a(IDAMS)0b00006485c8c0e9 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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043 | _an-us--- | ||
050 | 4 |
_aGV1469.3 _b.N484 2017eb |
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082 | 0 | 4 |
_a794.8 _223 |
100 | 1 |
_aNewman, Michael Z., _eauthor. _925057 |
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245 | 1 | 0 |
_aAtari age : _bthe emergence of video games in America / _cMichael Z. Newman. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2017] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2017] |
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300 |
_a1 PDF (xii, 252 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 231-241) and index. | ||
505 | 0 | _aIntroduction: early video games and new media history -- 1. Good clean fun: the origins of the video arcade -- 2. "Don't watch tv tonight. Play it!' Early video games and television -- 3. Space invaders: masculine play in the media room -- 4. Video games as computers, computers as toys -- Video kids endangered and improved -- 6. Pac-man fever. | |
506 | _aRestricted to subscribers or individual electronic text purchasers. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aPrint version record. | ||
650 | 0 |
_aVideo games _zUnited States. _925058 |
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650 | 0 |
_aVideo games industry _zUnited States. _925059 |
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650 | 7 |
_aVideo games. _2fast _921458 |
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650 | 7 |
_aVideo games industry. _2fast _925060 |
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651 | 7 |
_aUnited States. _2fast _95686 |
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655 | 4 |
_aElectronic books. _93294 |
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695 | _aAdaptive arrays | ||
695 | _aAutomobiles | ||
695 | _aBibliographies | ||
695 | _aBirds | ||
695 | _aCompanies | ||
695 | _aComputers | ||
695 | _aConsumer electronics | ||
695 | _aCultural differences | ||
695 | _aEntertainment industry | ||
695 | _aEthics | ||
695 | _aFixtures | ||
695 | _aGames | ||
695 | _aHistory | ||
695 | _aIEEE merchandise | ||
695 | _aIndexes | ||
695 | _aIndustries | ||
695 | _aLibraries | ||
695 | _aMedia | ||
695 | _aMicrocomputers | ||
695 | _aMotion pictures | ||
695 | _aMouth | ||
695 | _aNavigation | ||
695 | _aPediatrics | ||
695 | _aPresses | ||
695 | _aRivers | ||
695 | _aSpace exploration | ||
695 | _aTV | ||
695 | _aUrban areas | ||
710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _925061 |
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710 | 2 |
_aMIT Press, _epublisher. _925062 |
|
776 | 0 | 8 |
_iPrint version: _aNewman, Michael Z. _tAtari age. _dCambridge, MA : MIT Press, [2017] _z9780262035712 _w(DLC) 2016028476 _w(OCoLC)952200197 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7904019 |
942 | _cEBK | ||
999 |
_c73496 _d73496 |