000 04905nam a2200577 i 4500
001 8648148
003 IEEE
005 20220712204933.0
006 m o d
007 cr |n|||||||||
008 190320s2019 mau ob 001 eng d
020 _a9780262351249
_qelectronic bk.
020 _z0262351242
_qelectronic bk.
020 _z9780262039352
_qprint
035 _a(CaBNVSL)mat08648148
035 _a(IDAMS)0b00006488b31c17
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV14
_b.S44 2019eb
082 0 4 _a790.01
_223
100 1 _aSharp, John,
_d1967-
_eauthor.
_925573
245 1 0 _aFun, taste & games :
_ban aesthetics of the idle, unproductive, and otherwise playful /
_cJohn Sharp and David Thomas.
264 1 _aCambridge :
_bMIT Press,
_c2019,
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2019]
300 _a1 PDF (256 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aPlayful thinking
505 0 _aIntro; Contents; On Thinking Playfully; Preface; I -- Finding the Fun; 1 -- The Search for Fun; Set-Outsideness; Ludic Forms; Ambiguity; II -- Fun; 2 -- Reclaiming Fun; 3 -- The Problem with Fun; The Language of Fun; How to Talk about Fun in a World without "Fun"; Fun en Espa�nol; The Scientific Pursuit of Fun; The Ambivalence of Fun; 4 -- Fun in the Age of Consumerism; Hedonic and Eudaimonic Experiences; Smaller Aesthetics; Fun in the Age of Consumerism; 5 -- The Aesthetic of Meaningful Choice; Computer Science; Cybernetics; Systems Dynamics; Game Theory; The Creation of the Aesthetic of Meaningful Choice
505 8 _aIn Pursuit of First PrinciplesCodification and Education; Theorizing Games; Connecting the Dots; 6 -- Electric Kool-Aid Playground; III -- Taste; 7 -- Peeling Back the Layers of Taste; Choice of Games (Genre); Play Styles; Play Communities; Culture Reflects Back; 8 -- Monopoly, Taste, and Games; 9 -- Duchamp + Chess; 10 -- The Curious Case of Myst; 11 -- We the Gamers; Disaster Box Seats; Gamergate Gets Personal; The Monster Rises; The Blame Game; IV -- Games; 12 -- Fun in Games; 13 -- Coming to Terms with Basketball; 14 -- Making Friends in a Robot Playground; 15 -- Go East (or West or North or South); Notes
505 8 _aPrefaceChapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 7; Chapter 8; Chapter 9; Chapter 10; Chapter 11; Chapter 12; Chapter 13; Chapter 15; Bibliography; Index
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _aReclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 0 _aPrint version record.
650 0 _aGames
_xPhilosophy.
_924141
650 0 _aAmusements
_xPhilosophy.
_925574
650 0 _aPlay (Philosophy)
_924142
650 7 _aAmusements
_xPhilosophy.
_2fast
_925574
650 7 _aGames
_xPhilosophy.
_2fast
_924141
650 7 _aPlay (Philosophy)
_2fast
_924142
655 4 _aElectronic books.
_93294
700 1 _aThomas, David
_q(L. David),
_eauthor.
_925575
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_925576
710 2 _aMIT Press,
_epublisher.
_925577
776 0 8 _iPrint version:
_aSharp, John, 1967- author.
_tFun, taste & games
_z9780262039352
_w(DLC) 2018022651
_w(OCoLC)1048020499
830 0 _aPlayful thinking (Cambridge, Mass)
_925578
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8648148
942 _cEBK
999 _c73582
_d73582