000 05654nam a2200529 i 4500
001 9062291
003 IEEE
005 20220712204946.0
006 m o d
007 cr |n|||||||||
008 200429s2020 mau ob 001 eng d
020 _a9780262356923
_qelectronic bk.
020 _z0262356929
_qelectronic bk.
020 _z9780262043489
035 _a(CaBNVSL)mat09062291
035 _a(IDAMS)0b0000648c8b854d
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
043 _an-us---
050 4 _aGV1201.38
_b.S76 2020eb
082 0 4 _a306.4/81
_223
100 1 _aStokes, Benjamin,
_eauthor.
_925807
245 1 0 _aLocally played :
_breal-world games for stronger places and communities /
_cBenjamin Stokes ; foreword by Tracy Fullerton.
264 1 _aCambridge :
_bThe MIT Press,
_c[2020]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2020]
300 _a1 PDF (288 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
505 0 _aIntro -- Contents -- Foreword -- Acknowledgments -- 1: Introduction: A New Opportunity -- The Social Basis of Local Games -- The Right Kind of Game -- A Definition: Local Community Games -- Which Games? Two in Preview -- Traction Depends on Local Fit -- Avoiding "Games" of the Wrong Kind -- How This Book Investigates Local Games -- How to Read This Book -- Part I -- 2: Social Exchange: Macon Money -- Justine's Trajectory -- Does It Count as a Local Game? -- What Shapes Success? -- 3: Local Fit: A Framework for Stronger Communities -- Four Roads to Community Strength
505 8 _aLocal Fit: Impact through Better Alignment -- Part II -- 4: Game Mechanics and Social Policy: Fit in Macon -- Where the Data Comes From -- Tracing the Social Mixing -- New Frontier: Games as Socioeconomic Policy -- More Fit to Come -- 5: Small Groups and Network Science: Reality Ends Here -- A Game for Team Creativity -- Tracing the Game -- Looking Deeper: Network Methods -- Counterpoint: A Failure to Adapt -- 6: Circulating across Platforms: Playful Movement, Stories, and Civic Data -- Longstanding Investments -- Case Study: Placemaking (and Keeping) -- Contrasting Case: City Data and Mapping
505 8 _aFrom Method to Mainstream -- 7: Reclaiming Commercial Games: Cities Remix Pok�emon GO -- Comparing Cities and Tactics -- Model 1: Street Festivals and Large Public Events -- Philly Free Streets-and Networked Recruiting -- Model 2: Neighborhood Hosts with Walking Tours -- Model 3: Local Voice and Rewriting Game Content -- Picking the Right Model -- 8: Sustainable Growth and Design: Embedding with Scale -- Growing the Right Things -- The Blinders of Mass Media -- Adapting and Embedding -- What If: "Locally Played" as an Invitation -- Rethinking Cost as Investment -- Adaptive Scaling: For Quality
505 8 _aSharing Power in Design -- Retaining a Playful Spirit -- Notes -- Chapter 1: Introduction -- Chapter 2: Social Exchange -- Chapter 3: Local Fit -- Chapter 4: Game Mechanics and Social Policy -- Chapter 5: Small Groups and Network Science -- Chapter 6: Circulating across Platforms -- Chapter 7: Reclaiming Commercial Games -- Chapter 8: Sustainable Growth and Design -- Bibliography -- Index
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _aHow games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pok�emon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the (3z(Bbuy local(3y (Beconomy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games (3z(Bfit(3y (Bto the local community - not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money , where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here , where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pok�emon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
650 0 _aGames
_xSocial aspects
_zUnited States.
_925808
650 0 _aCommunity development, Urban
_zUnited States.
_925809
650 0 _aCommunity life
_zUnited States.
_925810
650 0 _aNeighborhoods
_zUnited States.
_925811
651 7 _aUnited States.
_2fast
_95686
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_925812
710 2 _aMIT Press,
_epublisher.
_925813
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=9062291
942 _cEBK
999 _c73625
_d73625