000 02934nam a2200529 i 4500
001 9186255
003 IEEE
005 20220712204953.0
006 m o d
007 cr |n|||||||||
008 201028s2020 mau ob 001 eng d
020 _a9780262360432
_qelectronic bk.
020 _z0262360438
_qelectronic bk.
020 _z9780262360449
_qelectronic bk.
020 _z0262360446
_qelectronic bk.
024 7 _a10.7551/mitpress/12484.001.0001
_2doi
028 0 2 _aEB00811268
_bRecorded Books
035 _a(CaBNVSL)mat09186255
035 _a(IDAMS)0b0000648cfb39b3
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1469.34.F46
_bC54 2020eb
082 0 4 _a794.8082
_223
100 1 _aChess, Shira,
_eauthor.
_925945
245 1 0 _aPlay like a feminist /
_cShira Chess.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2020]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2020]
300 _a1 PDF.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
505 0 _aIntro -- Title Page -- Copyright Page -- Dedication -- Contents -- On Thinking Playfully -- Who This Book Is For -- A Note about Feminism -- Acknowledgments -- Introduction: Why Feminism and Why Play? -- 1 Playing like a Girl -- 2 PWNing Leisure -- 3 Play to Protest -- 4 Gaming Feminism -- 5 Gaming in Circles -- Conclusion: Play More -- Appendix: Blueprint for Starting Your Own Gaming Circle -- Notes -- Index
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _aAn important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means' In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
650 0 _aFeminism and video games.
_925946
650 0 _aWomen video gamers.
_925947
650 0 _aVideo games
_xSocial aspects.
_923360
650 0 _aWomen
_xRecreation
_xSocial aspects.
_925948
655 0 _aElectronic books.
_93294
655 4 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_925949
710 2 _aMIT Press,
_epublisher.
_925950
710 2 _aRecorded Books, Inc.
_925951
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=9186255
942 _cEBK
999 _c73648
_d73648