000 | 05433nam a2201681 i 4500 | ||
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001 | 6774609 | ||
003 | IEEE | ||
005 | 20220712205858.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151222s2014 njua ob 001 eng d | ||
010 | _z 2013033007 (print) | ||
016 | _z 016688722 (print) | ||
020 |
_a9781118796443 _qelectronic |
||
020 |
_z9781118328033 _qprint |
||
020 |
_z1118796446 _qelectronic |
||
020 |
_z9781118796238 _qelectronic |
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020 |
_z1118796233 _qelectronic |
||
020 |
_z9781118796276 _qelectronic publication |
||
024 | 7 |
_a10.1002/9781118796443 _2doi |
|
035 | _a(CaBNVSL)mat06774609 | ||
035 | _a(IDAMS)0b000064820ab95f | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aGV1469.27 _b.H36 2014eb |
|
082 | 0 |
_a794.8 _223 |
|
245 | 0 | 0 |
_aHandbook of digital games / _cedited by Marios C. Angelides, Harry Agius. |
264 | 1 |
_aPiscataway, NJ : _bIEEE Press ; _aHoboken, New Jersey : _bWiley, _c[2014] |
|
264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2014] |
|
300 |
_a1 PDF (xi, 767 pages) : _billustrations. |
||
336 |
_atext _2rdacontent |
||
337 |
_aelectronic _2isbdmedia |
||
338 |
_aonline resource _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 |
_a"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- _cProvided by publisher. |
||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/22/2015. | ||
650 | 0 |
_aComputer games. _925556 |
|
650 | 0 |
_aVideo games. _921458 |
|
655 | 0 |
_aElectronic books. _93294 |
|
695 | _aAbsorption | ||
695 | _aAbstracts | ||
695 | _aAcceleration | ||
695 | _aAdaptive systems | ||
695 | _aAdvertising | ||
695 | _aAerospace electronics | ||
695 | _aAlgorithm design and analysis | ||
695 | _aAnalytical models | ||
695 | _aAnimation | ||
695 | _aAppraisal | ||
695 | _aArt | ||
695 | _aArtificial intelligence | ||
695 | _aAvatars | ||
695 | _aBrain modeling | ||
695 | _aBrowsers | ||
695 | _aBuildings | ||
695 | _aChapters | ||
695 | _aCities and towns | ||
695 | _aCollaboration | ||
695 | _aCommunities | ||
695 | _aComplexity theory | ||
695 | _aComputational modeling | ||
695 | _aComputer architecture | ||
695 | _aComputers | ||
695 | _aContext | ||
695 | _aContext modeling | ||
695 | _aCultural differences | ||
695 | _aData structures | ||
695 | _aDecision making | ||
695 | _aDelays | ||
695 | _aEconomics | ||
695 | _aEducation | ||
695 | _aEducational institutions | ||
695 | _aEncoding | ||
695 | _aEntertainment industry | ||
695 | _aFilms | ||
695 | _aFocusing | ||
695 | _aFrequency measurement | ||
695 | _aGame theory | ||
695 | _aGames | ||
695 | _aGlobal communication | ||
695 | _aGraphics | ||
695 | _aGuidelines | ||
695 | _aHardware | ||
695 | _aHistory | ||
695 | _aHoses | ||
695 | _aIndustries | ||
695 | _aInformation exchange | ||
695 | _aInternet | ||
695 | _aInterviews | ||
695 | _aLand mobile radio | ||
695 | _aMarket research | ||
695 | _aMaterials | ||
695 | _aMathematical model | ||
695 | _aMeasurement | ||
695 | _aMedia | ||
695 | _aMemory management | ||
695 | _aMonte Carlo methods | ||
695 | _aMotion pictures | ||
695 | _aNavigation | ||
695 | _aOntologies | ||
695 | _aPath planning | ||
695 | _aPediatrics | ||
695 | _aPeer-to-peer computing | ||
695 | _aPhonocardiography | ||
695 | _aPhysics | ||
695 | _aPlanning | ||
695 | _aProblem-solving | ||
695 | _aProduction | ||
695 | _aProgramming environments | ||
695 | _aProgramming profession | ||
695 | _aPsychology | ||
695 | _aReal-time systems | ||
695 | _aReflection | ||
695 | _aResource management | ||
695 | _aRobustness | ||
695 | _aSections | ||
695 | _aSecurity | ||
695 | _aSemiotics | ||
695 | _aServers | ||
695 | _aSmart phones | ||
695 | _aSocial network services | ||
695 | _aSociology | ||
695 | _aSoftware | ||
695 | _aSorting | ||
695 | _aSpatial databases | ||
695 | _aSports equipment | ||
695 | _aStatistics | ||
695 | _aSynchronization | ||
695 | _aSystematics | ||
695 | _aThree-dimensional displays | ||
695 | _aUbiquitous computing | ||
695 | _aUncertainty | ||
695 | _aWriting | ||
700 | 1 |
_aAngelides, Marios C, _eeditor. _928358 |
|
700 | 1 |
_aAgius, Harry, _eeditor. _928359 |
|
710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _928360 |
|
710 | 2 |
_aWiley, _epublisher. _928361 |
|
776 | 0 | 8 |
_iPrint version: _z9781118328033 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6774609 |
942 | _cEBK | ||
999 |
_c74340 _d74340 |