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020 _a9783030650605
_9978-3-030-65060-5
024 7 _a10.1007/978-3-030-65060-5
_2doi
050 4 _aLC5201-6660.4
072 7 _aJNP
_2bicssc
072 7 _aEDU000000
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_2thema
082 0 4 _a374
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245 1 0 _aGame + Design Education
_h[electronic resource] :
_bProceedings of PUDCAD 2020 /
_cedited by Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aX, 422 p. 146 illus., 116 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series in Design and Innovation ,
_x2661-8192 ;
_v13
505 0 _aUniversal Design and Education -- Universal Design and User Experience -- Games for Change -- Game Design Experiment -- Virtual Reality Experiment -- Playful Experience Design -- Playful Spaces and Interfaces -- Gamification and E-Learning in Design.
520 _aThis book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
650 0 _aContinuing education.
_945977
650 0 _aTechnological innovations.
_97308
650 0 _aGames.
_945978
650 0 _aIndustrial design.
_924389
650 1 4 _aLifelong Learning.
_945979
650 2 4 _aInnovation and Technology Management.
_933002
650 2 4 _aGames Studies.
_945980
650 2 4 _aIndustrial Design.
_924389
700 1 _aCordan, Özge.
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700 1 _aDinçay, Demet Arslan.
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_945982
700 1 _aYurdakul Toker, Çağıl.
_eeditor.
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_945983
700 1 _aÖksüz, Elif Belkıs.
_eeditor.
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700 1 _aSemizoğlu, Sena.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783030650612
776 0 8 _iPrinted edition:
_z9783030650629
830 0 _aSpringer Series in Design and Innovation ,
_x2661-8192 ;
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_945987
856 4 0 _uhttps://doi.org/10.1007/978-3-030-65060-5
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