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_a10.1007/978-3-030-65060-5 _2doi |
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_aGame + Design Education _h[electronic resource] : _bProceedings of PUDCAD 2020 / _cedited by Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu. |
250 | _a1st ed. 2021. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2021. |
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300 |
_aX, 422 p. 146 illus., 116 illus. in color. _bonline resource. |
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336 |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aSpringer Series in Design and Innovation , _x2661-8192 ; _v13 |
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505 | 0 | _aUniversal Design and Education -- Universal Design and User Experience -- Games for Change -- Game Design Experiment -- Virtual Reality Experiment -- Playful Experience Design -- Playful Spaces and Interfaces -- Gamification and E-Learning in Design. | |
520 | _aThis book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists. | ||
650 | 0 |
_aContinuing education. _945977 |
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650 | 0 |
_aTechnological innovations. _97308 |
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650 | 0 |
_aGames. _945978 |
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650 | 0 |
_aIndustrial design. _924389 |
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650 | 1 | 4 |
_aLifelong Learning. _945979 |
650 | 2 | 4 |
_aInnovation and Technology Management. _933002 |
650 | 2 | 4 |
_aGames Studies. _945980 |
650 | 2 | 4 |
_aIndustrial Design. _924389 |
700 | 1 |
_aCordan, Özge. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _945981 |
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700 | 1 |
_aDinçay, Demet Arslan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _945982 |
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700 | 1 |
_aYurdakul Toker, Çağıl. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _945983 |
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700 | 1 |
_aÖksüz, Elif Belkıs. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _945984 |
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700 | 1 |
_aSemizoğlu, Sena. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _945985 |
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710 | 2 |
_aSpringerLink (Online service) _945986 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030650599 |
776 | 0 | 8 |
_iPrinted edition: _z9783030650612 |
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_iPrinted edition: _z9783030650629 |
830 | 0 |
_aSpringer Series in Design and Innovation , _x2661-8192 ; _v13 _945987 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-65060-5 |
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