000 03052nam a22005415i 4500
001 978-3-319-56472-2
003 DE-He213
005 20220801221920.0
007 cr nn 008mamaa
008 170411s2017 sz | s |||| 0|eng d
020 _a9783319564722
_9978-3-319-56472-2
024 7 _a10.1007/978-3-319-56472-2
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aTEC009000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
100 1 _aJiménez-Losada, Andrés.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_958686
245 1 0 _aModels for Cooperative Games with Fuzzy Relations among the Agents
_h[electronic resource] :
_bFuzzy Communication, Proximity Relation and Fuzzy Permission /
_cby Andrés Jiménez-Losada.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXIX, 260 p. 52 illus., 18 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aStudies in Fuzziness and Soft Computing,
_x1860-0808 ;
_v355
505 0 _aCooperative Games -- Fuzzy Coalitions and Fuzziness of Games -- Games with a Fuzzy Bilateral Relation among the Players -- Fuzzy Communication -- A Priori Fuzzy Unions -- Fuzzy Permission.
520 _aThis book offers a comprehensive introduction to cooperative game theory and a practice-oriented reference guide to new models and tools for studying bilateral fuzzy relations among several agents or players. It introduces the reader to several fuzzy models, each of which is first analyzed in the context of classical games (crisp games) and subsequently in the context of fuzzy games. Special emphasis is given to the value of Shapley, which is presented for the first time in the context of fuzzy games. Students and researchers will find here a self-contained reference guide to cooperative fuzzy games, characterized by a wealth of examples, descriptions of a wide range of possible situations, step-by-step explanations of the basic mathematical concepts involved, and easy-to-follow information on axioms and properties.
650 0 _aComputational intelligence.
_97716
650 0 _aGame theory.
_96996
650 0 _aArtificial intelligence.
_93407
650 1 4 _aComputational Intelligence.
_97716
650 2 4 _aGame Theory.
_96996
650 2 4 _aArtificial Intelligence.
_93407
710 2 _aSpringerLink (Online service)
_958687
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319564715
776 0 8 _iPrinted edition:
_z9783319564739
776 0 8 _iPrinted edition:
_z9783319859194
830 0 _aStudies in Fuzziness and Soft Computing,
_x1860-0808 ;
_v355
_958688
856 4 0 _uhttps://doi.org/10.1007/978-3-319-56472-2
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cEBK
999 _c80196
_d80196