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007 cr |n|||||||||
008 170421s2017 xx ob 001 0 eng d
040 _aIDEBK
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020 _a1400884829
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020 _a9781400884827
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020 _z0691161518
020 _z9780691161518
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037 _a9453414
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082 0 4 _a510
_223
049 _aMAIN
100 1 _aLane, Matthew.
_964915
245 1 0 _aPower-Up.
260 _bPrinceton University Press,
_c2017.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
588 0 _aPrint version record.
504 _aIncludes bibliographical references and index.
520 _aDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones. -- Inside jacket flap.
590 _aIEEE
_bIEEE Xplore Princeton University Press eBooks Library
650 0 _aMathematics
_xComputer-assisted instruction.
_923101
650 0 _aGames in mathematics education.
_964916
650 0 _aVideo games.
_921458
650 6 _aMath�ematiques
_xEnseignement assist�e par ordinateur.
_964917
650 6 _aJeux dans l'enseignement des math�ematiques.
_964918
650 6 _aJeux vid�eo.
_964919
650 7 _avideo games.
_2aat
_921458
650 7 _aMATHEMATICS
_xEssays.
_2bisacsh
_964120
650 7 _aMATHEMATICS
_xPre-Calculus.
_2bisacsh
_964121
650 7 _aMATHEMATICS
_xReference.
_2bisacsh
_964122
650 7 _aGAMES / Video & Electronic
_2bisacsh
_964920
650 7 _aGames in mathematics education.
_2fast
_0(OCoLC)fst00937575
_964916
650 7 _aMathematics
_xComputer-assisted instruction.
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_0(OCoLC)fst01012174
_923101
650 7 _aVideo games.
_2fast
_0(OCoLC)fst01166421
_921458
655 4 _aElectronic books.
_93294
776 0 8 _iPrint version:
_aLane, Matthew.
_tPower-Up.
_dPrinceton University Press, 2017
_z9780691161518
_z0691161518
_w(DLC) 2017011065
_w(OCoLC)958799398
856 4 0 _uhttps://ieeexplore.ieee.org/servlet/opac?bknumber=9453414
938 _aEBSCOhost
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938 _aProQuest MyiLibrary Digital eBook Collection
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938 _aYBP Library Services
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942 _cEBK
994 _a92
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999 _c81370
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