000 | 02499nam a22003858i 4500 | ||
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001 | CR9781316422823 | ||
003 | UkCbUP | ||
005 | 20240730160829.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||||||||||| | ||
008 | 150415s2018||||enk o ||1 0|eng|d | ||
020 | _a9781316422823 (ebook) | ||
020 | _z9781107128828 (hardback) | ||
040 |
_aUkCbUP _beng _erda _cUkCbUP |
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050 | 0 | 0 |
_aGV1469.17.S63 _bS634 2018 |
082 | 0 | 0 |
_a794.8 _223 |
245 | 0 | 0 |
_aSocial interactions in virtual worlds : _ban interdisciplinary perspective / _cedited by Kiran Lakkaraju, Sandia National Laboratories, New Mexico, Gita Sukthankar, University of Central Florida, Rolf T. Wigand, Arizona State University and University of Arkansas. |
264 | 1 |
_aCambridge : _bCambridge University Press, _c2018. |
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300 |
_a1 online resource (xii, 416 pages) : _bdigital, PDF file(s). |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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500 | _aTitle from publisher's bibliographic system (viewed on 20 Jun 2018). | ||
520 | _aWithin the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian. | ||
650 | 0 |
_aInternet games _xSocial aspects. _975143 |
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650 | 0 |
_aVirtual reality _xSocial aspects. _975144 |
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650 | 0 |
_aSocial interaction. _975145 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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700 | 1 |
_aLakkaraju, Kiran, _eeditor. _975146 |
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700 | 1 |
_aSukthankar, Gita, _eeditor. _975147 |
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700 | 1 |
_aWigand, Rolf T., _eeditor. _975148 |
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776 | 0 | 8 |
_iPrint version: _z9781107128828 |
856 | 4 | 0 | _uhttps://doi.org/10.1017/9781316422823 |
942 | _cEBK | ||
999 |
_c84366 _d84366 |