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020 _a9783031022050
_9978-3-031-02205-0
024 7 _a10.1007/978-3-031-02205-0
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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_2bicssc
072 7 _aCOM079010
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082 0 4 _a005.437
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082 0 4 _a004.019
_223
100 1 _aSelvin, Al.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_978984
245 1 0 _aConstructing Knowledge Art
_h[electronic resource] :
_bAn Experiential Perspective on Crafting Participatory Representations /
_cby Al Selvin, Simon Buckingham Shum.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXI, 107 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aAcknowledgments -- Introduction -- Participatory Design and Representational Practice -- Dimensions of Knowledge Art -- Case Studies -- Discussion and Conclusions -- Appendix: Knowledge Art Analytics -- Bibliography -- Author Biographies.
520 _aThis book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project's larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants' engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice. Table of Contents: Acknowledgments / Introduction / Participatory Design and Representational Practice / Dimensions of Knowledge Art / Case Studies / Discussion and Conclusions / Appendix: Knowledge Art Analytics / Bibliography / Author Biographies.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aShum, Simon Buckingham.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_978985
710 2 _aSpringerLink (Online service)
_978986
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031010774
776 0 8 _iPrinted edition:
_z9783031033339
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_978987
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02205-0
912 _aZDB-2-SXSC
942 _cEBK
999 _c84691
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