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020 _a9783031024849
_9978-3-031-02484-9
024 7 _a10.1007/978-3-031-02484-9
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aDavies, Nigel.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979039
245 1 0 _aPervasive Displays
_h[electronic resource] :
_bUnderstanding the Future of Digital Signage /
_cby Nigel Davies, Sarah Clinch, Florian Alt.
250 _a1st ed. 2014.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXIII, 114 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Mobile & Pervasive Computing,
_x1933-902X
520 _aFueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.
650 0 _aMathematics.
_911584
650 0 _aEngineering.
_99405
650 0 _aMobile computing.
_93438
650 0 _aCooperating objects (Computer systems).
_96195
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aMathematics.
_911584
650 2 4 _aTechnology and Engineering.
_979040
650 2 4 _aMobile Computing.
_93438
650 2 4 _aCyber-Physical Systems.
_932475
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aClinch, Sarah.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979041
700 1 _aAlt, Florian.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979042
710 2 _aSpringerLink (Online service)
_979043
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031013560
776 0 8 _iPrinted edition:
_z9783031036125
830 0 _aSynthesis Lectures on Mobile & Pervasive Computing,
_x1933-902X
_979044
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02484-9
912 _aZDB-2-SXSC
942 _cEBK
999 _c84704
_d84704