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001 978-3-031-79537-4
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005 20240730163538.0
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008 220601s2009 sz | s |||| 0|eng d
020 _a9783031795374
_9978-3-031-79537-4
024 7 _a10.1007/978-3-031-79537-4
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aLagae, Ares.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979143
245 1 0 _aWang Tiles in Computer Graphics
_h[electronic resource] /
_cby Ares Lagae.
250 _a1st ed. 2009.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2009.
300 _aX, 79 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
505 0 _aIntroduction -- Wang Tiles and Corner Tiles -- Tiling Algorithms for Wang Tiles and Corner Tiles -- Tile-Based Methods for Texture Synthesis -- Tile-Based Methods Generating Poisson Disk Distributions -- Applications of Poisson Disk Distributions.
520 _aMany complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_979144
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
710 2 _aSpringerLink (Online service)
_979145
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031795367
776 0 8 _iPrinted edition:
_z9783031795381
830 0 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
_979146
856 4 0 _uhttps://doi.org/10.1007/978-3-031-79537-4
912 _aZDB-2-SXSC
942 _cEBK
999 _c84726
_d84726